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The Art of Interaction [electronic resource] : What HCI Can Learn from Interactive Art / by Ernest Edmonds.

By: Edmonds, Ernest [author.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Synthesis Lectures on Human-Centered Informatics: Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: XV, 73 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031022227.Subject(s): User interfaces (Computer systems) | Human-computer interaction | Human-machine systems | Image processing -- Digital techniques | Computer vision | Virtual reality | Augmented reality | Computer graphics | User Interfaces and Human Computer Interaction | Interaction Design | Computer Imaging, Vision, Pattern Recognition and Graphics | Virtual and Augmented Reality | Computer GraphicsAdditional physical formats: Printed edition:: No title; Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access online
Contents:
Introduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography.
In: Springer Nature eBookSummary: What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
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Introduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography.

What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.

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