The Art of Interaction (Record no. 85045)

000 -LEADER
fixed length control field 03782nam a22006255i 4500
001 - CONTROL NUMBER
control field 978-3-031-02222-7
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163841.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2018 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031022227
-- 978-3-031-02222-7
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 004.019
100 1# - AUTHOR NAME
Author Edmonds, Ernest.
245 14 - TITLE STATEMENT
Title The Art of Interaction
Sub Title What HCI Can Learn from Interactive Art /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2018.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XV, 73 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Human-Centered Informatics,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography.
520 ## - SUMMARY, ETC.
Summary, etc What can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Digital techniques.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02222-7
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2018.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-machine systems.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Image processing
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Virtual reality.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Augmented reality.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Interaction Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Virtual and Augmented Reality.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Graphics.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1946-7699
912 ## -
-- ZDB-2-SXSC

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