Design for Teaching and Learning in a Networked World [electronic resource] : 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, Toledo, Spain, September 15-18, 2015, Proceedings / edited by Gr�ainne Conole, Tomaž Klobučar, Christoph Rensing, Johannes Konert, Elise Lavou�e.
Contributor(s): Conole, Gr�ainne [editor.] | Klobučar, Tomaž [editor.] | Rensing, Christoph [editor.] | Konert, Johannes [editor.] | Lavou�e, Elise [editor.] | SpringerLink (Online service).
Material type: BookSeries: Lecture Notes in Computer Science: 9307Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Description: XX, 649 p. 208 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319242583.Subject(s): Computer science | Information storage and retrieval | User interfaces (Computer systems) | Education -- Data processing | Computer Science | Computers and Education | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Information Storage and RetrievalAdditional physical formats: Printed edition:: No titleDDC classification: 374.26 Online resources: Click here to access onlineBlended learning -- Self-regulated and self directed learning -- Reflective learning -- Intelligent learning systems -- Learning communities -- Learning design -- Learning analytics -- Learning assessment -- Personalization and adaptation -- Serious games -- Social media -- Massive open online courses (MOOCs).-  Schools of the future.
This book constitutes the refereed proceedings of the 10th European Conference on Technology Enhanced Learning, EC-TEL 2015, held in Toledo, Spain, in September 2015. The 27 full papers, 19 short papers, 9 demo papers and 23 posters were carefully reviewed and selected from 176 submissions.  They address topics such as blended learning; self-regulated and self directed learning; reflective learning; intelligent learning systems; learning communities; learning design; learning analytics; learning assessment; personalization and adaptation; serious games; social media; massive open online courses (MOOCs);  schools of the future.
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