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020 _a9783642112454
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024 7 _a10.1007/978-3-642-11245-4
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
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072 7 _aUYZ
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082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
245 1 0 _aTransactions on Edutainment III
_h[electronic resource] /
_cedited by Maiga Chang.
250 _a1st ed. 2009.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2009.
300 _aX, 275 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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347 _atext file
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490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v5940
505 0 _aEngaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study -- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game - A Case Study -- Doing It Right: Combining Edutainment Format Development and Research -- Edutainment Robotics as Learning Tool -- SoundTag: RFID Based Wearable Computer Play Tool for Children -- A Comparison between Drill-Based and Game-Based Typing Software -- Widget-Based Simulator for Testing Smart Space -- Entertaining Education - Using Games-Based and Service-Oriented Learning to Improve STEM Education -- Learning English through Serious Games - Reflections on Teacher and Learner Performance -- Motivational Factors in Educational MMORPGs: Some Implications for Education -- A Distributed Multi-agent Architecture in Simulation Based Medical Training -- Designing a Trading Card Game as Educational Reward System to Improve Students' Learning Motivations -- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form -- Regular Papers -- Application of Visualization in Virtual Endoscopy System -- Design and Implementation of Virtual Museum Based on Web3D -- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals -- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model -- An XML-Based Interface Customization Model in Digital Museum -- Animation as an Aid for Higher Education Computing Teaching -- Bringing Integrated Multimedia Content into Virtual Reality Environments -- Virtual Reality House for Rehabilitation of Aphasic Clients -- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning -- Using Computer Games for Youth Development.
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The third volume in this series contains a selection of 12 outstanding contributions from Edutainment 2009, the 4th International Conference on E-Learning and Games, held in Canada in August 2009. The main focus of these papers is on the use of games to stimulate learners. In addition, 10 regular papers are included, presenting a wide range of edutainment tools and applications.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aInformation storage and retrieval systems.
_922213
650 0 _aArtificial intelligence.
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650 0 _aApplication software.
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650 0 _aMultimedia systems.
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650 0 _aComputer graphics.
_94088
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aInformation Storage and Retrieval.
_923927
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer and Information Systems Applications.
_9166288
650 2 4 _aMultimedia Information Systems.
_931575
650 2 4 _aComputer Graphics.
_94088
700 1 _aChang, Maiga.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9166289
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aTransactions on Edutainment,
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_9166291
856 4 0 _uhttps://doi.org/10.1007/978-3-642-11245-4
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