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024 7 _a10.1007/978-3-031-43401-3
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050 4 _aTA1634
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072 7 _aCOM016000
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245 1 0 _aExtended Reality
_h[electronic resource] :
_bInternational Conference, XR Salento 2023, Lecce, Italy, September 6-9, 2023, Proceedings, Part I /
_cedited by Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Sacco.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer Nature Switzerland :
_bImprint: Springer,
_c2023.
300 _aXXVI, 540 p. 236 illus., 214 illus. in color.
_bonline resource.
336 _atext
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_2rdacontent
337 _acomputer
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338 _aonline resource
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347 _atext file
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v14218
505 0 _aeXtended Reality -- Passive haptic feedback for more realistic and efficient grasping movements in virtual environments -- Virtual 3D System of Two Interconnected Tanks for Level Control Using the Hardware in The Loop Technique -- Virtual Environment for the control of a temperature process based on Hardware-in-the-Loop -- Visualization of large datasets in Virtual Reality systems -- A framework for animating customized avatars from monocular videos in virtual try-on applications -- A Framework for Developing Multi-User immersive Virtual Reality Learning Environments -- Embracing XR System without Compromising on Security and Privacy -- Semantic Explorable Representation of 3D Content Behavior -- A Conceptual Framework for Maturity Evaluation of BIM-based AR/VR Systems based on ISO Standards -- Design and Development of a Dynamic Fire Signage System for Building Evacuation: A VR Simulation Study -- Effortlessly populating immersive training simulations with background characters -- The Experience of a Self-Assessment Tool for Enhancing XR Technology Adoption in SMEs and HEIs across Europe -- Game Engine Platforms Supporting Metaverse-Linking Process: a Case Study on Virtual 3D Printing -- Investigating Age Differences in Passive Haptic Feedback for Immersive Virtual Reality: A Pilot Study on Configuration Tasks -- The Social and hUman ceNtered XR: SUN XR project -- Narrative Perspectives and Embodiment in Cinematic Virtual Reality -- Digital Twin -- Towards a Digital Twin Implementation of Eastern Crete: An educational approach -- Digital Twin and Extended Reality in Industrial contexts: a Bibliometric Review -- Towards the Development of a Digital Twin for Micro Learning Factory: A Proof-of-Concept -- State of the art (the present and the future) of Urban Digital Twin platforms -- Artificial Intelligence -- The application of the preoperative image-guided 3D visualization supported by Machine Learning to the prediction of organs reconstruction during pancreaticoduodenectomy via a Head-Mounted Displays -- eXtended Reality & Artificial Intelligence-based surgical training: a review of reviews -- Smart Meters and Customer Consumption Behavior: An Exploratory Analysis Approach -- User Experience in eXtended Reality -- Are virtual reality serious games safe for children? Design keys to avoid motion sickness and visual fatigue -- The impact of usability and learnability on presence factors in a VR human body navigator -- Seamless Virtual Object Transitions: Enhancing User Experience in Cross-Device Augmented Reality Environments -- Usability evaluation of Mixed Reality applications in VET training -- Design Strategies to Enhance Awareness in MR Collaborative Systems -- Comparison of User Intent for Mixed Reality and Augmented Reality in Hedonistic Shopping Experiences -- Rapid Mixed Reality Prototyping for Novel Interaction Devices: Evaluating a Transparent Handheld Display -- Virtual Reality for Neurofeedback, Biofeedback and Emotion Recognition -- Emotion tracking in Virtual Reality Fashion Shows -- Measuring the Effectiveness of Virtual Reality for Stress Reduction: Psychometric Evaluation of the ERMES Project -- HRV-based detection of Fear of Heights in a VR Environment -- Role of the Motor Cortex in Virtual Reality-based Neurofeedback for Emotional Self-Regulation -- Design and Development of an Adaptive Multisensory Virtual Reality System for Emotional Self-Regulation.
520 _aThis two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 60 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
650 0 _aImage processing
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_94145
650 0 _aComputer vision.
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650 0 _aApplication software.
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650 0 _aArtificial intelligence.
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650 0 _aComputer engineering.
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650 0 _aComputer networks .
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650 0 _aUser interfaces (Computer systems).
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_96196
650 1 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aComputer and Information Systems Applications.
_9163397
650 2 4 _aArtificial Intelligence.
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650 2 4 _aComputer Engineering and Networks.
_9163398
650 2 4 _aUser Interfaces and Human Computer Interaction.
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700 1 _aDe Paolis, Lucio Tommaso.
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700 1 _aArpaia, Pasquale.
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700 1 _aSacco, Marco.
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