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024 7 _a10.1007/978-3-319-58530-7
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050 4 _aQA76.9.H85
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245 1 0 _aHuman Aspects of IT for the Aged Population. Aging, Design and User Experience
_h[electronic resource] :
_bThird International Conference, ITAP 2017, Held as Part of HCI International 2017, Vancouver, BC, Canada, July 9-14, 2017, Proceedings, Part I /
_cedited by Jia Zhou, Gavriel Salvendy.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXXIII, 513 p. 171 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
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490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v10297
505 0 _aAging and Technology Acceptance -- Age Differences in Acceptance of Self-Driving Cars: A Survey of Perceptions and Attitudes -- Mobile Technology Adoption Among Older People - An Exploratory Study in the UK -- Everyday Life Interactions of Women 60+ with ICTs: Creations of Meaning and Negotiations of Identity -- Privacy, Data Security, and the Acceptance of AAL-Systems - a User-Specific Perspective -- Domestic Robots for Homecare: a Technology Acceptance Perspective -- User-Centred Design for the Elderly. - Co-creation Methods: Informing Technology Solutions for Older Adults. - Addressing Issues of Need, Adaptability, User Acceptability and Ethics in the Participatory Design of new Technology Enabling Wellness, Independence and Dignity for Seniors Living in Residential Homes. - Towards Accessible Automatically Generated Interfaces Part 2: Study with Model-Based Self-Voicing Interfaces. -Towards Accessible Automatically Generated Interfaces Part 1: An Input Model that Bridges the Needs of Users & Product Functionality. -Representing Meaning in User Experience by Visualizing Empirical Data -- A Study on Interactive Explanation Boards Design and Evaluation for Active Aging Ecotourism -- A Pyramid Model of Inclusive Design to Get Outdoors for China's Ageing People. -Using Care Professionals as Proxies in the Design Process of Welfare Technology - Perspectives from Municipality Care. - Technology Experience Café - Enabling Technology-Driven Social Innovation for an Ageing Society. - Research on Age-Adaptive Design of Information Interaction Based on Physiological Characteristics of the Aged. - Product Design for the Elderly -- Study on PSD Model with FAHP Method in the Product Design for Older Adults. - User Experience Design Research of New Types of Home Appliances Based on the Analysis of the Learning Curve of the Elderly. -Analysis and Study on the Furniture Used by the Aging Population Based on the Quality of Sleep -- A Sensory Emotion Data System for Designing Information Appliances -- Users' Affective Response to Furniture Design Based on Public Openness. -Emotions in Material Surfaces for Product Design. -Study on the Product Packaging Color Identification of Elder Men and Elder Women.-Research on the Design of Smart Pension Product Modeling based on Brand Image.-Aging and User Experience. - Acoustical Evaluation of Soundscape in Urban Spaces along Traffic Corridor. - Elderly Using Innovative Gesture Design of Satisfaction Performance. - A Study of Usability on Internet Map website -- How to Enhance Intergenerational Communication? The Influence of Family Orientation and Generation when Using Social Robots as an Intermediary -- Factors in fraudulent e-mails that deceive elderly people. -Silent Speech Interaction for Ambient Assisted Living Scenarios -- A Pilot Interface Evaluation Combined with Three-dimensional Holography Concept for the Older Adults. - Personalized Access for People with Severe Motor Disabilities - AsTeRICS, FlipMouse and the 2-Level Personalization Software Engineering Method. - Digital Literacy and Training. - The Positive and Negative Impact of an Intergenerational Digital Technology Education Programme on Younger People's Perceptions of Older Adults. - Playful Method for Seniors to Embrace Information Technology. -Eliciting Best Practices in Digital Literacy Tutoring: A Cognitive Task Analysis Approach -- Gamification on Senior Citizen's Information Technology Learning: The Mediator Role of Intrinsic Motivation -- The Study of Teaching the Smartphone Using in Taiwan's Elderly Population - a Case Study in Learners of the Senior Citizens Academy in a City of Taiwan. -How to Guide the Use of Technology for Ageing-in-Place? An Evidence Based Educational Module. - Exploring the Elders' Information Needs on Home-based Care: A Community Service Perspective.
520 _aThe two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 83 papers presented in the two volumes of ITAP 2017 were organized in topical sections as follows: Part I: aging and technology acceptance; user-centred design for the elderly; product design for the elderly; aging and user experience; digital literacy and training. Part II: mobile and wearable interaction for the elderly; aging and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning, working and leisure. .
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650 0 _aApplication software.
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650 0 _aComputer engineering.
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650 0 _aComputer networks .
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650 0 _aData structures (Computer science).
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650 0 _aData protection.
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650 2 4 _aComputer and Information Systems Applications.
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650 2 4 _aComputer Engineering and Networks.
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650 2 4 _aData Structures and Information Theory.
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700 1 _aZhou, Jia.
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700 1 _aSalvendy, Gavriel.
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830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
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