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020 _a9783319228884
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024 7 _a10.1007/978-3-319-22888-4
_2doi
050 4 _aTA1501-1820
050 4 _aTA1634
072 7 _aUYT
_2bicssc
072 7 _aCOM016000
_2bisacsh
072 7 _aUYT
_2thema
082 0 4 _a006
_223
245 1 0 _aAugmented and Virtual Reality
_h[electronic resource] :
_bSecond International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings /
_cedited by Lucio Tommaso De Paolis, Antonio Mongelli.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXXIII, 516 p. 281 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v9254
505 0 _aTutorials -- Research, Prototyping, and Product Development of Medical Simulation Applications Using the SOFA Framework.-Cultural Heritage Innovation Design: what Caught my Eye -- Keynote Speeches -- How Touch and Smell Enhance the Realism of our Virtual Experiences -- Collaborative Interactions within Immersive Environments: Advantages, Drawbacks and Current Research Issues on Multi-Stereoscopic CAVE-like Setups -- Touchless Interaction in Surgery: the Medical Imaging Toolkit Experience -- Virtual Museums Interacting and Augmenting Cultural Heritage: an European Perspective -- Applications in Cultural Heritage -- Integrated Technologies for Museum Communication and Interactive Apps in the PON DiCet Project -- "Social Heritage" Augmented Reality Application to Heritage Education -- Making Visible the Invisible. Augmented Reality Visualization for 3D Reconstructions of Archaeological Sites -- Advanced interaction with Paintings by Augmented Reality and High Resolution Visualization. A real Case Exhibition -- Cloud Computing and Augmented Realty for Cultural Heritage -- Augmented and Mixed Reality -- Accurate on Site Georeferenced Subsurface Utility Model Visualisation -- The Augmented Reality Story Book Project: A Collection of Balinese Miths and Legends -- ARBS: An Interactive and Collaborative System for Augmented Reality Books -- Robust Model Based Tracking using Edge Mapping and Refinement -- Augmented Reality, Embodied Cognition and Learning -- OscARsWelt: A Collaborative Augmented Reality Game -- Device Registration for 3D Geometry-based User-Perspective Rendering in Hand-Held Video See-Through Augmented Reality -- Creativity Support in Projection-based Augmented Environments -- IMU Drift reduction for Augmented Reality Applications -- Applications in Medicine -- Serious games for rehabilitation using head-mounted display and haptic devices -- VR-based Serious Game Designed for Medical Ethics Training -- Scalable Medical Viewer for Virtual Reality Environments -- A Pre-OperativePlanning Module for an Augmented Reality Application in Maxillo-Facial Surgery -- Augmented Reality Assisted Brain Tumor Extraction in Mice -- Applications in Industry and Robotics -- A Virtual Prototyping Platform to Improve CAE Analysis Workflow -- A Proposed Hardware-Software Architecture for Virtual Reality in Industrial Applications -- Using Haptic Forces Feedback for immersive and interactive simulation in industrial context -- A Flexible AR-based Training System for Industrial Maintenance -- Training in VR: a preliminary study on learning Assembly/Disassembly sequences -- Applying Aesthetic Rules in Virtual Environments by means of Semantic Web Technologies -- Bilateral Control of a Robotic Arm Through Brain Signals -- Interfaces -- Natural user interfaces for virtual character full body and facial animation in immersive virtual worlds -- ARTworks: an Augmented Reality Interface as an aid for Restoration Professionals -- Design and preliminary evaluation of free-hand travel techniques for wearable immersive virtual reality systems with egocentric sensing -- Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars -- Bridging Offline and Online World through Augmentable Smart Glass Interfaces -- Touchless Interaction for Command and Control in Military Operations -- Short Papers -- Development of a framework to support Virtual Review within complex-product lifecycle management. 3D Physics Virtual Laboratory as a Teaching Platform -- Experiences in Development of an Augmented Reality Dressing Room -- Development of a Virtual laboratory for investigating the interaction of materials with plasma -- Aspects Concerning Algorithms of VRML Surfaces' Generation -- Towards a Framework for Information Presentation in Augmented Reality for the Support of Procedural Tasks -- A dynamic-oriented Decision Support System for group Interview Knapsack Problem -- Virtual Reality as Cross-Domain Language in Collaborative Environments.
520 _aThis book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.
650 0 _aImage processing
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650 0 _aComputer vision.
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 0 _aApplication software.
_9154849
650 0 _aComputer simulation.
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650 0 _aEducation
_xData processing.
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650 1 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aUser Interfaces and Human Computer Interaction.
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650 2 4 _aComputer and Information Systems Applications.
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650 2 4 _aComputer Modelling.
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650 2 4 _aComputers and Education.
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700 1 _aDe Paolis, Lucio Tommaso.
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700 1 _aMongelli, Antonio.
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710 2 _aSpringerLink (Online service)
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776 0 8 _iPrinted edition:
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830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
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