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001 978-3-540-74873-1
003 DE-He213
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007 cr nn 008mamaa
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020 _a9783540748731
_9978-3-540-74873-1
024 7 _a10.1007/978-3-540-74873-1
_2doi
050 4 _aQA76.76.A65
072 7 _aUB
_2bicssc
072 7 _aCOM005000
_2bisacsh
072 7 _aUX
_2thema
082 0 4 _a005.3
_223
245 1 0 _aEntertainment Computing - ICEC 2007
_h[electronic resource] :
_b6th International Conference, Shanghai, China, September 15-17, 2007, Proceedings /
_cedited by Lizhuang Ma, Matthias Rauterberg, Ryohei Nakatsu.
250 _a1st ed. 2007.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2007.
300 _aXXX, 482 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v4740
505 0 _aSession 1: Augmented, Virtual and Mixed Reality -- A Training Oriented Driving Simulator -- Ghost Hunter: A Handheld Augmented Reality Game System with Dynamic Environment -- Tea Table Mediator: A Multimodal Ambient Display on the Table Exploiting Five Senses Convergence -- Measuring Game-Play Performance and Perceived Immersion in a Domed Planetarium Projection Environment -- Computer Game for Small Pets and Humans -- Session 2: Computer Games -- Identification with the Player Character as Determinant of Video Game Enjoyment -- Pass the Ball: Game-Based Learning of Software Design -- Comparison of AI Techniques for Fighting Action Games - Genetic Algorithms/Neural Networks/Evolutionary Neural Networks -- Theory to Practice: Generalized Minimum-Norm Perspective Shadow Maps for Anti-aliased Shadow Rendering in 3D Computer Games -- Kansei Games: Entertaining Emotions -- Session 3: Image Processing -- An Algorithm for Seamless Image Stitching and Its Application -- A New Algorithm for Trademark Image Retrieval Based on Sub-block of Polar Coordinates -- Image Composition with Blurring Effect from Depth of Field -- Temporal Color Morphing -- Session 4: Mesh and Modeling -- A New Progressive Mesh with Adaptive Subdivision for LOD Models -- Topology-Consistent Design for 3D Freeform Meshes with Harmonic Interpolation -- Implementation and Optimization Issues of the Triangular Patch-Based Terrain System -- Deforming Surface Simplification Based on Feature Preservation -- Procedural Modeling of Residential Zone Subject to Urban Planning Constraints -- Session 5: Digital Storytelling and Interactive Systems -- Concept and Construction of an Interactive Folktale System -- Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis -- A Role Casting Method Based on Emotions in a Story Generation System -- A Novel System for Interactive Live TV -- Using Narrative Cases to Author Interactive Story Content -- Session 6: Sound, Music and Creative Environments -- Multi-track Scratch Player on a Multi-touch Sensing Device -- PanoMOBI: Panoramic Mobile Entertainment System -- Application MDA in a Collaborative Modeling Environment -- Age Invaders: User Studies of Intergenerational Computer Entertainment -- Session 7: Video Processing -- Dynamic Texture Synthesis in the YUV Color-Space -- Video Affective Content Recognition Based on Genetic Algorithm Combined HMM -- Video Processing and Retrieval on Cell Processor Architecture -- A Hybrid Image Coding in Overdriving for Motion Blur Reduction in LCD -- See, Hear or Read the Film -- Session 8: Rendering -- A Practical Framework for Virtual Viewing and Relighting -- Interactive Image Based Relighting with Physical Light Acquisition -- Real-Time Rendering of Daylight Sky Scene for Virtual Environment -- Robust Dense Depth Acquisition Using 2-D De Bruijn Structured Light -- Session 9: Computer Animation and Networks -- Semiautomatic Rule Assist Architecture Modeling -- Online Expression Mapping for Performance-Driven Facial Animation -- Predicting Peer Offline Probability in BitTorrent Using Nonlinear Regression -- Session 10: Game Based Interfaces -- Game Design Guided by Visual Attention -- Dialogs Taking into Account Experience, Emotions and Personality -- Marching Bear: An Interface System Encouraging User's Emotional Attachment and Providing an Immersive Experience -- Marble Market: Bimanual Interactive Game with a Body Shape Sensor -- Session 11: Robots and Cyber Pets -- Concept and Architecture of a Centaur Robot -- An Embedded System of Face Recognition Based on ARM and HMM -- Activity Recognition Using One Triaxial Accelerometer: ANeuro-fuzzy Classifier with Feature Reduction -- GFE - Graphical Finite State Machine Editor for Parallel Execution -- Posters -- Media Me: Body and Personal Media Interaction -- Background Subtraction Using Running Gaussian Average and Frame Difference -- Playing and Cheating in Ambient Entertainment -- Selfish Search on Playing Shogi -- The Effects of Network Loads and Latency in Multiplayer Online Games -- Design for Debate in Robotics: Questioning Paradigms in a Techno-social Discourse -- Extracting Realistic Textures from Reference Spheres -- Application and Research on Affection Model Based on Bayesian Network -- A Survey on Projector-Based PC Clustered Distributed-Rendering Large Screen Displays and Techniques -- Automated Personal Authentication Using Both Palmprints -- A TV Commercial Monitoring System Using Audio Fingerprinting -- Player Immersion in the Computer Game Narrative -- Music Video Viewers' Preference Evaluation Criteria and Their Characteristics -- Virtual Consumption: Using Player Types to Explore Virtual Consumer Behavior -- Codebook Design of Keyblock Based Image Retrieval -- Template Based Image Mosaics.
650 0 _aApplication software.
_9133182
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aMultimedia systems.
_911575
650 0 _aArtificial intelligence.
_93407
650 0 _aComputer graphics.
_94088
650 1 4 _aComputer and Information Systems Applications.
_9133183
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aMultimedia Information Systems.
_931575
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer Graphics.
_94088
700 1 _aMa, Lizhuang.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9133184
700 1 _aRauterberg, Matthias.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9133185
700 1 _aNakatsu, Ryohei.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9133186
710 2 _aSpringerLink (Online service)
_9133187
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783540748724
776 0 8 _iPrinted edition:
_z9783540843726
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v4740
_9133188
856 4 0 _uhttps://doi.org/10.1007/978-3-540-74873-1
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cELN
999 _c92012
_d92012