000 | 03698nam a22006015i 4500 | ||
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001 | 978-3-319-07293-7 | ||
003 | DE-He213 | ||
005 | 20240730182916.0 | ||
007 | cr nn 008mamaa | ||
008 | 140602s2014 sz | s |||| 0|eng d | ||
020 |
_a9783319072937 _9978-3-319-07293-7 |
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024 | 7 |
_a10.1007/978-3-319-07293-7 _2doi |
|
050 | 4 | _aHF5548.32-.33 | |
072 | 7 |
_aUF _2bicssc |
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_aKJE _2bicssc |
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_aCOM064000 _2bisacsh |
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_a381.142 _223 |
245 | 1 | 0 |
_aHCI in Business _h[electronic resource] : _bFirst International Conference, HCIB 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings / _cedited by Fiona Fui-Hoon Nah. |
250 | _a1st ed. 2014. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2014. |
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300 |
_aXXVI, 801 p. 159 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v8527 |
|
505 | 0 | _aEnterprise systems -- Social media for business -- Mobile and ubiquitous commerce -- Gamification in business -- B2B, B2C, C2C e-commerce -- Supporting collaboration, business and innovation -- User experience in shopping and business. | |
520 | _aThis volume constitutes the refereed proceedings of the First International Conference on HCI in Business, HCIB 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCI International 2014, in Heraklion, Crete, Greece, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from numerous submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 76 papers included in this volume deal with the following topics: enterprise systems; social media for business; mobile and ubiquitous commerce; gamification in business; B2B, B2C, C2C e-commerce; supporting collaboration, business andinnovation and user experience in shopping and business. | ||
650 | 0 |
_aElectronic commerce. _95589 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aInformation storage and retrieval systems. _922213 |
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650 | 0 |
_aApplication software. _9129633 |
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650 | 1 | 4 |
_ae-Commerce and e-Business. _931772 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aInformation Storage and Retrieval. _923927 |
650 | 2 | 4 |
_aComputer and Information Systems Applications. _9129634 |
700 | 1 |
_aNah, Fiona Fui-Hoon. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9129635 |
|
710 | 2 |
_aSpringerLink (Online service) _9129636 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783319072920 |
776 | 0 | 8 |
_iPrinted edition: _z9783319072944 |
830 | 0 |
_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v8527 _9129637 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-319-07293-7 |
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912 | _aZDB-2-SXCS | ||
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