000 | 03540nam a22005055i 4500 | ||
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001 | 978-3-031-02195-4 | ||
003 | DE-He213 | ||
005 | 20240730165219.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2012 sz | s |||| 0|eng d | ||
020 |
_a9783031021954 _9978-3-031-02195-4 |
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024 | 7 |
_a10.1007/978-3-031-02195-4 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_aUYZ _2bicssc |
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_aCOM079010 _2bisacsh |
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_aUYZ _2thema |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aJohnson, Jeff. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _987878 |
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245 | 1 | 0 |
_aConceptual Models _h[electronic resource] : _bCore to Good Design / _cby Jeff Johnson, Austin Henderson. |
250 | _a1st ed. 2012. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2012. |
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300 |
_aXIII, 96 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
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505 | 0 | _aUsing Tools -- Start with the Conceptual Model -- Definition -- Structure -- Example -- Essential Modeling -- Optional Modeling -- Process -- Value -- Epilogue. | |
520 | _aPeople make use of software applications in their activities, applying them as tools in carrying out tasks. That this use should be good for people--easy, effective, efficient, and enjoyable--is a principal goal of design. In this book, we present the notion of Conceptual Models, and argue that Conceptual Models are core to achieving good design. From years of helping companies create software applications, we have come to believe that building applications without Conceptual Models is just asking for designs that will be confusing and difficult to learn, remember, and use. We show how Conceptual Models are the central link between the elements involved in application use: people's tasks (task domains), the use of tools to perform the tasks, the conceptual structure of those tools, the presentation of the conceptual model (i.e., the user interface), the language used to describe it, its implementation, and the learning that people must do to use the application. We further show that putting a Conceptual Model at the center of the design and development process can pay rich dividends: designs that are simpler and mesh better with users' tasks, avoidance of unnecessary features, easier documentation, faster development, improved customer uptake, and decreased need for training and customer support. Table of Contents: Using Tools / Start with the Conceptual Model / Definition / Structure / Example / Essential Modeling / Optional Modeling / Process / Value / Epilogue. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
700 | 1 |
_aHenderson, Austin. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _987880 |
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710 | 2 |
_aSpringerLink (Online service) _987882 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031010675 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033230 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _987883 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02195-4 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
999 |
_c86165 _d86165 |