000 | 03622nam a22005055i 4500 | ||
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001 | 978-3-031-02192-3 | ||
003 | DE-He213 | ||
005 | 20240730165218.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2010 sz | s |||| 0|eng d | ||
020 |
_a9783031021923 _9978-3-031-02192-3 |
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024 | 7 |
_a10.1007/978-3-031-02192-3 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_a005.437 _223 |
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_a004.019 _223 |
100 | 1 |
_aWright, Peter. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _987871 |
|
245 | 1 | 0 |
_aExperience-Centered Design _h[electronic resource] : _bDesigners, Users, and Communities in Dialogue / _cby Peter Wright, John McCarthy. |
250 | _a1st ed. 2010. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2010. |
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300 |
_aXV, 107 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
|
505 | 0 | _aHow Did We Get Here? -- Some Key Ideas Behind Experience-Centered Design -- Making Sense of Experience in Experience-Centered Design -- Experience-Centered Design as Dialogue -- What do We Mean by Dialogue? -- Valuing Experience-Centered Design -- Where Do We Go from Here?. | |
520 | _aExperience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those whomight otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology. Table of Contents: How Did We Get Here? / Some Key Ideas Behind Experience-Centered Design / Making Sense of Experience in Experience-Centered Design / Experience-Centered Design as Dialogue / What do We Mean by Dialogue? / Valuing Experience-Centered Design / Where Do We Go from Here? | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
700 | 1 |
_aMcCarthy, John. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _987872 |
|
710 | 2 |
_aSpringerLink (Online service) _987873 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031010644 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033209 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _987875 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02192-3 |
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942 | _cEBK | ||
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