000 | 03661nam a22005055i 4500 | ||
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001 | 978-3-031-02221-0 | ||
003 | DE-He213 | ||
005 | 20240730164242.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2018 sz | s |||| 0|eng d | ||
020 |
_a9783031022210 _9978-3-031-02221-0 |
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024 | 7 |
_a10.1007/978-3-031-02221-0 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZ _2bicssc |
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_aUYZ _2thema |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aLewis, Clayton. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _983334 |
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245 | 1 | 0 |
_aRepresentation, Inclusion, and Innovation _h[electronic resource] : _bMultidisciplinary Explorations / _cby Clayton Lewis. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXVIII, 93 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
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505 | 0 | _aPreface -- Theory of Representation -- Interactive Simulation I: Dynamic Electric Field -- Interactive Simulation II: Balloons and Static Electricity -- Amodal Representations for Interactive Simulations -- Non-visual Visual Programming I: Dataflow -- Non-visual Visual Programming II: A Blocks Language -- Auditory Turtle Graphics -- Music and Movement: Truslit -- Representing Higher-dimensional Structures -- References -- Author Biography . | |
520 | _aA representation is a thing that can be interpreted as providing information about something: a map, or a graph, for example. This book is about the expanding world of computational representations, representations that use the power of computation to provide information in new forms, and in new ways. Unlike printed maps or graphs, computational representations can be dynamic, and even interactive, so that what is represented, and how, can be shaped by user actions. Exploring these new possibilities can be guided by an emerging theory of representation, that clarifies what characteristics representations must have to express the meaning being represented, and to enable users to discern that meaning easily and accurately. The theory also shows the way to inclusive design, for example using sounds to represent information commonly presented visually, so that people who cannot see can understand what is being presented. Because representations must be shaped by the abilities of their users, and by the nature of the meanings they convey, creating them requires perspectives from multiple disciplines, including psychology, as well as computer science, and the sciences appropriate to the content being expressed. The book presents a series of explorations of this large and complicated space, as invitations to further study, and to innovation. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
710 | 2 |
_aSpringerLink (Online service) _983336 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031002014 |
776 | 0 | 8 |
_iPrinted edition: _z9783031010934 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033490 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _983337 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02221-0 |
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942 | _cEBK | ||
999 |
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