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001 978-3-031-02222-7
003 DE-He213
005 20240730163841.0
007 cr nn 008mamaa
008 220601s2018 sz | s |||| 0|eng d
020 _a9783031022227
_9978-3-031-02222-7
024 7 _a10.1007/978-3-031-02222-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
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_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aEdmonds, Ernest.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980812
245 1 4 _aThe Art of Interaction
_h[electronic resource] :
_bWhat HCI Can Learn from Interactive Art /
_cby Ernest Edmonds.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXV, 73 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aIntroduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography.
520 _aWhat can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aHuman-machine systems.
_911119
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_980813
650 0 _aVirtual reality.
_95677
650 0 _aAugmented reality.
_94768
650 0 _aComputer graphics.
_94088
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aInteraction Design.
_934932
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aVirtual and Augmented Reality.
_936937
650 2 4 _aComputer Graphics.
_94088
710 2 _aSpringerLink (Online service)
_980814
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031002021
776 0 8 _iPrinted edition:
_z9783031010941
776 0 8 _iPrinted edition:
_z9783031033506
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_980815
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02222-7
912 _aZDB-2-SXSC
942 _cEBK
999 _c85045
_d85045