000 | 03782nam a22006255i 4500 | ||
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001 | 978-3-031-02222-7 | ||
003 | DE-He213 | ||
005 | 20240730163841.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2018 sz | s |||| 0|eng d | ||
020 |
_a9783031022227 _9978-3-031-02222-7 |
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024 | 7 |
_a10.1007/978-3-031-02222-7 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_aUYZ _2bicssc |
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082 | 0 | 4 |
_a005.437 _223 |
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100 | 1 |
_aEdmonds, Ernest. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _980812 |
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245 | 1 | 4 |
_aThe Art of Interaction _h[electronic resource] : _bWhat HCI Can Learn from Interactive Art / _cby Ernest Edmonds. |
250 | _a1st ed. 2018. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2018. |
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300 |
_aXV, 73 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
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505 | 0 | _aIntroduction -- A Little HCI History -- Learning from Interactive Art -- A Personal History -- Case Studies and Lessons -- Conclusion: The Next HCI Vocabulary -- Author Biography. | |
520 | _aWhat can Human-Computer Interaction (HCI) learn from art? How can the HCI research agenda be advanced by looking at art research? How can we improve creativity support and the amplification of that important human capability? This book aims to answer these questions. Interactive art has become a common part of life as a result of the many ways in which the computer and the Internet have facilitated it. HCI is as important to interactive art as mixing the colours of paint are to painting. This book reviews recent work that looks at these issues through art research. In interactive digital art, the artist is concerned with how the artwork behaves, how the audience interacts with it, and, ultimately, how participants experience art as well as their degree of engagement. The values of art are deeply human and increasingly relevant to HCI as its focus moves from product design towards social benefits and the support of human creativity. The book examines these issues and brings together a collection of research results from art practice that illuminates this significant new and expanding area. In particular, this work points towards a much-needed critical language that can be used to describe, compare and frame research in HCI support for creativity. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 0 |
_aHuman-machine systems. _911119 |
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650 | 0 |
_aImage processing _xDigital techniques. _94145 |
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650 | 0 |
_aComputer vision. _980813 |
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650 | 0 |
_aVirtual reality. _95677 |
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650 | 0 |
_aAugmented reality. _94768 |
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650 | 0 |
_aComputer graphics. _94088 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aInteraction Design. _934932 |
650 | 2 | 4 |
_aComputer Imaging, Vision, Pattern Recognition and Graphics. _931569 |
650 | 2 | 4 |
_aVirtual and Augmented Reality. _936937 |
650 | 2 | 4 |
_aComputer Graphics. _94088 |
710 | 2 |
_aSpringerLink (Online service) _980814 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031002021 |
776 | 0 | 8 |
_iPrinted edition: _z9783031010941 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033506 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _980815 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02222-7 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
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