000 | 03394nam a22005055i 4500 | ||
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001 | 978-3-031-02219-7 | ||
003 | DE-He213 | ||
005 | 20240730163840.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2017 sz | s |||| 0|eng d | ||
020 |
_a9783031022197 _9978-3-031-02219-7 |
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024 | 7 |
_a10.1007/978-3-031-02219-7 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
072 | 7 |
_aUYZ _2bicssc |
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_aCOM079010 _2bisacsh |
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_aUYZ _2thema |
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082 | 0 | 4 |
_a005.437 _223 |
082 | 0 | 4 |
_a004.019 _223 |
100 | 1 |
_aMaher, Mary Lou. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _980804 |
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245 | 1 | 0 |
_aDesigning for Gesture and Tangible Interaction _h[electronic resource] / _cby Mary Lou Maher, Lina Lee. |
250 | _a1st ed. 2017. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2017. |
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300 |
_aXVII, 111 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
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505 | 0 | _aPreface -- Acknowledgments -- Introduction -- Tangible Interaction Design -- Designing for Tangible Interaction -- Gesture-based Interaction -- Designing for Gesture Interaction -- Looking to the Future: Research Challenges -- Bibliography -- Authors' Biographies . | |
520 | _aInteractive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
700 | 1 |
_aLee, Lina. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _980805 |
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710 | 2 |
_aSpringerLink (Online service) _980806 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031010910 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033476 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _980807 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02219-7 |
912 | _aZDB-2-SXSC | ||
942 | _cEBK | ||
999 |
_c85043 _d85043 |