000 04443nam a22004935i 4500
001 978-3-031-02206-7
003 DE-He213
005 20240730163837.0
007 cr nn 008mamaa
008 220601s2014 sz | s |||| 0|eng d
020 _a9783031022067
_9978-3-031-02206-7
024 7 _a10.1007/978-3-031-02206-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aBenyon, David.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_921933
245 1 0 _aSpaces of Interaction, Places for Experience
_h[electronic resource] /
_cby David Benyon.
250 _a1st ed. 2014.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aXVI, 113 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aPreface -- Spaces of Interaction -- The Medium of Interaction -- Physical Space -- Digital Space -- Information Space -- Conceptual Space -- Social Space -- Navigating Space -- Blended Spaces -- Places for Experience -- References -- Author Biography.
520 _aSpaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX-not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media,the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of "microinteractions" remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
710 2 _aSpringerLink (Online service)
_980778
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031010781
776 0 8 _iPrinted edition:
_z9783031033346
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_980779
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02206-7
912 _aZDB-2-SXSC
942 _cEBK
999 _c85037
_d85037