000 | 03757nam a22005055i 4500 | ||
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001 | 978-3-031-02205-0 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220601s2015 sz | s |||| 0|eng d | ||
020 |
_a9783031022050 _9978-3-031-02205-0 |
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024 | 7 |
_a10.1007/978-3-031-02205-0 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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_a005.437 _223 |
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100 | 1 |
_aSelvin, Al. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _978984 |
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245 | 1 | 0 |
_aConstructing Knowledge Art _h[electronic resource] : _bAn Experiential Perspective on Crafting Participatory Representations / _cby Al Selvin, Simon Buckingham Shum. |
250 | _a1st ed. 2015. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
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300 |
_aXI, 107 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
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505 | 0 | _aAcknowledgments -- Introduction -- Participatory Design and Representational Practice -- Dimensions of Knowledge Art -- Case Studies -- Discussion and Conclusions -- Appendix: Knowledge Art Analytics -- Bibliography -- Author Biographies. | |
520 | _aThis book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project's larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants' engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice. Table of Contents: Acknowledgments / Introduction / Participatory Design and Representational Practice / Dimensions of Knowledge Art / Case Studies / Discussion and Conclusions / Appendix: Knowledge Art Analytics / Bibliography / Author Biographies. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
700 | 1 |
_aShum, Simon Buckingham. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _978985 |
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710 | 2 |
_aSpringerLink (Online service) _978986 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031010774 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033339 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _978987 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02205-0 |
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