000 05113nam a22005055i 4500
001 978-3-031-02208-1
003 DE-He213
005 20240730163450.0
007 cr nn 008mamaa
008 220601s2015 sz | s |||| 0|eng d
020 _a9783031022081
_9978-3-031-02208-1
024 7 _a10.1007/978-3-031-02208-1
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aMarquardt, Nicolai.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_978690
245 1 0 _aProxemic Interactions
_h[electronic resource] :
_bFrom Theory to Practice /
_cby Nicolai Marquardt, Saul Greenberg.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXXII, 177 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aAcknowledgments -- Videos -- Figure Credits -- Introduction -- Part I -- Ubicomp in Brief -- Proxemic Interactions Theory -- Operationalizing Proxemics for Ubicomp Interaction -- Exploiting Proxemics to Address Challenges in Ubicomp Ecologies -- Part II: Exploiting Proxemics in Ubicomp Ecologies -- Person/Person-to-Device Proxemic Interactions -- Device-to-Device Proxemic Interactions -- Considering Person-to-Person and Device-to-Device Proxemics -- Dark Patterns -- Conclusion -- References -- Author Biographies.
520 _aIn the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that people's expectations of proxemics can be exploited in interaction design to mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just as people expect increasing engagement and intimacy as they approach others, so should they naturally expect increasing connectivity and interaction possibilities as they bring themselves and their devices in close proximity to one another. This is called Proxemic Interactions. This book concerns the design of proxemic interactions within such future proxemic-aware ecologies. It imagines a world of devices that have fine-grained knowledge of nearby people and other devices-how they move into range, their precise distance, their identity, and even their orientation-and how such knowledge can be exploited to design interaction techniques. The first part of this book concerns theory. After introducing proxemics, we operationalize proxemics for ubicomp interaction via the Proxemic Interactions framework that designers can use to mediate people's interactions with digital devices. The framework, in part, identifies five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. The second part of this book applies this theory to practice via three case studies of proxemic-aware systems that react continuously to people's and devices' proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person and device-to-device proxemic relationships. We also offer a critical perspective on proxemic interactions in the form of "dark patterns," where knowledge of proxemics may (and likely will) be easily exploited to the detriment of the user. Table of Contents: Acknowledgments / Videos / Figure Credits / Introduction / Part I / Ubicomp in Brief / Proxemic Interactions Theory / Operationalizing Proxemics for Ubicomp Interaction / Exploiting Proxemics to Address Challenges in Ubicomp Ecologies / Part II: Exploiting Proxemics in Ubicomp Ecologies / Person/Person-to-Device Proxemic Interactions / Device-to-Device Proxemic Interactions / Considering Person-to-Person and Device-to-Device Proxemics / Dark Patterns / Conclusion / References / Author Biographies.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aGreenberg, Saul.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_978691
710 2 _aSpringerLink (Online service)
_978692
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031010804
776 0 8 _iPrinted edition:
_z9783031033360
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_978693
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02208-1
912 _aZDB-2-SXSC
942 _cEBK
999 _c84637
_d84637