000 | 03207nam a22005655i 4500 | ||
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001 | 978-3-031-02119-0 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 220601s2017 sz | s |||| 0|eng d | ||
020 |
_a9783031021190 _9978-3-031-02119-0 |
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024 | 7 |
_a10.1007/978-3-031-02119-0 _2doi |
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_aKim, Eun-Youn. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _978659 |
|
245 | 1 | 0 |
_aOn the Design of Game-Playing Agents _h[electronic resource] / _cby Eun-Youn Kim, Daniel Ashlock. |
250 | _a1st ed. 2017. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2017. |
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300 |
_aXIV, 172 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aSynthesis Lectures on Games and Computational Intelligence, _x2573-6493 |
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505 | 0 | _aPreface -- Acknowledgments -- Introduction -- The First Place Where Trouble Arose -- Problems Beyond Representation -- Does All This Happen Outside of Prisoner's Dilemma? -- Noise! -- Describing and Designing Representations -- Bibliography -- Authors' Biographies . | |
520 | _aEvolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior. | ||
650 | 0 |
_aMathematics. _911584 |
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_aEngineering. _99405 |
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_aComputational intelligence. _97716 |
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_aPopular Culture. _978660 |
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_aArtificial intelligence. _93407 |
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_aMathematics. _911584 |
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_aTechnology and Engineering. _978661 |
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_aComputational Intelligence. _97716 |
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_aPopular Culture. _978660 |
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_aArtificial Intelligence. _93407 |
700 | 1 |
_aAshlock, Daniel. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _978662 |
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_aSpringerLink (Online service) _978663 |
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_iPrinted edition: _z9783031009914 |
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_iPrinted edition: _z9783031032479 |
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