000 03207nam a22005655i 4500
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020 _a9783031021190
_9978-3-031-02119-0
024 7 _a10.1007/978-3-031-02119-0
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aKim, Eun-Youn.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_978659
245 1 0 _aOn the Design of Game-Playing Agents
_h[electronic resource] /
_cby Eun-Youn Kim, Daniel Ashlock.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXIV, 172 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Games and Computational Intelligence,
_x2573-6493
505 0 _aPreface -- Acknowledgments -- Introduction -- The First Place Where Trouble Arose -- Problems Beyond Representation -- Does All This Happen Outside of Prisoner's Dilemma? -- Noise! -- Describing and Designing Representations -- Bibliography -- Authors' Biographies .
520 _aEvolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior.
650 0 _aMathematics.
_911584
650 0 _aEngineering.
_99405
650 0 _aComputational intelligence.
_97716
650 0 _aPopular Culture.
_978660
650 0 _aArtificial intelligence.
_93407
650 1 4 _aMathematics.
_911584
650 2 4 _aTechnology and Engineering.
_978661
650 2 4 _aComputational Intelligence.
_97716
650 2 4 _aPopular Culture.
_978660
650 2 4 _aArtificial Intelligence.
_93407
700 1 _aAshlock, Daniel.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_978662
710 2 _aSpringerLink (Online service)
_978663
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031009914
776 0 8 _iPrinted edition:
_z9783031032479
830 0 _aSynthesis Lectures on Games and Computational Intelligence,
_x2573-6493
_978664
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02119-0
912 _aZDB-2-SXSC
942 _cEBK
999 _c84629
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