000 03300nam a22005535i 4500
001 978-981-10-4457-1
003 DE-He213
005 20220801222549.0
007 cr nn 008mamaa
008 170428s2017 si | s |||| 0|eng d
020 _a9789811044571
_9978-981-10-4457-1
024 7 _a10.1007/978-981-10-4457-1
_2doi
050 4 _aTK5102.9
072 7 _aTJF
_2bicssc
072 7 _aUYS
_2bicssc
072 7 _aTEC008000
_2bisacsh
072 7 _aTJF
_2thema
072 7 _aUYS
_2thema
082 0 4 _a621.382
_223
100 1 _aWalter, Robert.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_962149
245 1 0 _aWhole Body Interaction with Public Displays
_h[electronic resource] /
_cby Robert Walter.
250 _a1st ed. 2017.
264 1 _aSingapore :
_bSpringer Nature Singapore :
_bImprint: Springer,
_c2017.
300 _aXI, 125 p. 43 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aT-Labs Series in Telecommunication Services,
_x2192-2829
505 0 _aIntroduction -- methodology -- state of the art -- technology -- a field study on communicating interactivity -- visual attention analysis -- a field study on visualizing gesture hints -- a field study on mid-air item selection -- conclusion.
520 _aThis book develops valuable new approaches to digital out-of-home media and digital signage in urban environments. It offers solutions for communicating interactive features of digital signage to passers-by. Digital out-of-home media and digital signage screens are becoming increasingly interactive thanks to touch input technology and gesture recognition. To optimize their conversion rate, interactive public displays must 1) attract attention, 2) communicate to passers-by that they are interactive, 3) explain the interaction, and 4) provide a motivation for passers-by to interact. This book highlights solutions to problems 2 and 3 above. The focus is on whole-body interaction, where the positions and orientations of users and their individual body parts are captured by specialized sensors (e.g., depth cameras). The book presents revealing findings from a field study on communicating interactivity, a laboratory on analysing visual attention, a field study on mid-air gestures, and a field study on using mid-air gestures to select items on interactive public displays.
650 0 _aSignal processing.
_94052
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aSignal, Speech and Image Processing .
_931566
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
710 2 _aSpringerLink (Online service)
_962150
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9789811044564
776 0 8 _iPrinted edition:
_z9789811044588
776 0 8 _iPrinted edition:
_z9789811351433
830 0 _aT-Labs Series in Telecommunication Services,
_x2192-2829
_962151
856 4 0 _uhttps://doi.org/10.1007/978-981-10-4457-1
912 _aZDB-2-ENG
912 _aZDB-2-SXE
942 _cEBK
999 _c80908
_d80908