000 03976nam a2200529 i 4500
001 6354088
003 IEEE
005 20220712204802.0
006 m o d
007 cr |n|||||||||
008 151223s2012 maua ob 001 eng d
020 _a9780262305778
_qelectronic
020 _z0262305771
_qelectronic
020 _z9780262017848
_qprint
035 _a(CaBNVSL)mat06354088
035 _a(IDAMS)0b00006481b4da46
040 _aCaBNVSL
_beng
_erda
_cCaBNVSL
_dCaBNVSL
050 4 _aTL240
_b.L426 2012eb
082 0 4 _a629.28/26
_223
100 1 _aLeonardi, Paul M.,
_d1979-
_923887
245 1 0 _aCar crashes without cars :
_blessons about simulation technology and organizational change from automotive design /
_cPaul M. Leonardi.
264 1 _aCambridge, Massachusetts :
_bMIT Press,
_cc2012.
264 2 _a[Piscataqay, New Jersey] :
_bIEEE Xplore,
_c[2012]
300 _a1 PDF (x, 334 pages) :
_billustrations.
336 _atext
_2rdacontent
337 _aelectronic
_2isbdmedia
338 _aonline resource
_2rdacarrier
490 1 _aActing with technology
504 _aIncludes bibliographical references and index.
505 0 _aPerceptions of inevitability -- Toward a theory of sociomaterial imbrication -- Crashworthiness analysis at autoworks -- Developing problems and solving technologies -- Articulating visions of technology and organization -- Interpreting relationships between the social and the material -- Appropriating material features to change work -- Organizing as a process of sociomaterial imbrication.
506 1 _aRestricted to subscribers or individual electronic text purchasers.
520 _aEvery workday we wrestle with cumbersome and unintuitive technologies. Our response is usually "That's just the way it is." Even technology designers and workplace managers believe that certain technological changes are inevitable and that they will bring specific, unavoidable organizational changes. In this book, Paul Leonardi offers a new conceptual framework for understanding why technologies and organizations change as they do and why people think those changes had to occur as they did. He argues that technologies and the organizations in which they are developed and used are not separate entities; rather, they are made up of the same building blocks: social agency and material agency. Over time, social agency and material agency become imbricated--gradually interlocked--in ways that produce some changes we call "technological" and others we call "organizational." Drawing on a detailed field study of engineers at a U.S. auto company, Leonardi shows that as the engineers developed and used a a new computer-based simulation technology for automotive design, they chose to change how their work was organized, which then brought new changes to the technology.Each imbrication of the social and the material obscured the actors' previous choices, making the resulting technological and organizational structures appear as if they were inevitable. Leonardi suggests that treating organizing as a process of sociomaterial imbrication allows us to recognize and act on the flexibility of information technologies and to create more effective work organizations.
530 _aAlso available in print.
538 _aMode of access: World Wide Web
588 _aDescription based on PDF viewed 12/23/2015.
650 0 _aTechnology
_xSocial aspects.
_95136
650 0 _aAutomobiles
_xComputer simulation.
_923888
650 0 _aAutomobiles
_xDesign and construction
_xData processing.
_923889
655 0 _aElectronic books.
_93294
710 2 _aIEEE Xplore (Online Service),
_edistributor.
_923890
710 2 _aMIT Press,
_epublisher.
_923891
710 2 _aProject Muse.
_923892
776 0 8 _iPrint version
_z9780262017848
830 0 _aActing with technology.
_923893
856 4 2 _3Abstract with links to resource
_uhttps://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6354088
942 _cEBK
999 _c73297
_d73297