000 | 03450nam a22005775i 4500 | ||
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001 | 978-3-319-13560-1 | ||
003 | DE-He213 | ||
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007 | cr nn 008mamaa | ||
008 | 141112s2014 gw | s |||| 0|eng d | ||
020 |
_a9783319135601 _9978-3-319-13560-1 |
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024 | 7 |
_a10.1007/978-3-319-13560-1 _2doi |
|
050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
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_aPRICAI 2014: Trends in Artificial Intelligence _h[electronic resource] : _b13th Pacific Rim International Conference on Artificial Intelligence, Gold Coast, QLD, Australia, December 1-5, 2014. Proceedings / _cedited by Duc-Nghia Pham, Seong-Bae Park. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2014. |
|
300 |
_aXXII, 1102 p. 300 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v8862 |
|
505 | 0 | _aAI foundations -- Applications of AI -- Agents -- Bayesian networks -- Neural networks -- Markov networks -- Bioinformatics -- Cognitive systems -- Constraint satisfaction -- Data mining and knowledge discovery -- Decision theory -- Evolutionary computation -- Games and interactive entertainment -- Heuristics -- Knowledge acquisition and ontology -- Knowledge representation, machine learning -- Multimodal interaction -- Natural language processing -- Planning and scheduling. | |
520 | _aThis book constitutes the refereed proceedings of the 13th Pacific Rim Conference on Artificial Intelligence, PRICAI 2014, held in Gold Coast, Queensland, Australia, in December 2014. The 74 full papers and 20 short papers presented in this volume were carefully reviewed and selected from 203 submissions. The topics include inference; reasoning; robotics; social intelligence. AI foundations; applications of AI; agents; Bayesian networks; neural networks; Markov networks; bioinformatics; cognitive systems; constraint satisfaction; data mining and knowledge discovery; decision theory; evolutionary computation; games and interactive entertainment; heuristics; knowledge acquisition and ontology; knowledge representation, machine learning; multimodal interaction; natural language processing; planning and scheduling; probabilistic. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aMathematical logic. | |
650 | 0 | _aData mining. | |
650 | 0 | _aInformation storage and retrieval. | |
650 | 0 | _aArtificial intelligence. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aInformation Storage and Retrieval. |
650 | 2 | 4 | _aData Mining and Knowledge Discovery. |
650 | 2 | 4 | _aMathematical Logic and Formal Languages. |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
700 | 1 |
_aPham, Duc-Nghia. _eeditor. |
|
700 | 1 |
_aPark, Seong-Bae. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319135595 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v8862 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-13560-1 |
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