000 | 03048nam a22006015i 4500 | ||
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001 | 978-3-319-50935-8 | ||
003 | DE-He213 | ||
005 | 20200421112234.0 | ||
007 | cr nn 008mamaa | ||
008 | 161209s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319509358 _9978-3-319-50935-8 |
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024 | 7 |
_a10.1007/978-3-319-50935-8 _2doi |
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050 | 4 | _aQA76.9.A43 | |
072 | 7 |
_aUMB _2bicssc |
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072 | 7 |
_aCOM051300 _2bisacsh |
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082 | 0 | 4 |
_a005.1 _223 |
245 | 1 | 0 |
_aComputers and Games _h[electronic resource] : _b9th International Conference, CG 2016, Leiden, The Netherlands, June 29 - July 1, 2016, Revised Selected Papers / _cedited by Aske Plaat, Walter Kosters, Jaap van den Herik. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXX, 225 p. 68 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v10068 |
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505 | 0 | _aMonte Carlo Tree Search -- Concrete Games -- Theory and Complexity -- Cognition Model. | |
520 | _aThis book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship. The 20 papers presented were carefully reviewed and selected of 30 submitted papers. The 20 papers cover a wide range of computer games and many different research topics in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aComputer communication systems. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aAlgorithms. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer graphics. | |
650 | 0 | _aImage processing. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aAlgorithm Analysis and Problem Complexity. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aComputer Communication Networks. |
650 | 2 | 4 | _aComputer Graphics. |
650 | 2 | 4 | _aImage Processing and Computer Vision. |
700 | 1 |
_aPlaat, Aske. _eeditor. |
|
700 | 1 |
_aKosters, Walter. _eeditor. |
|
700 | 1 |
_avan den Herik, Jaap. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319509341 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v10068 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-50935-8 |
912 | _aZDB-2-SCS | ||
912 | _aZDB-2-LNC | ||
942 | _cEBK | ||
999 |
_c58175 _d58175 |