000 | 03061nam a22005175i 4500 | ||
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001 | 978-3-319-05843-6 | ||
003 | DE-He213 | ||
005 | 20200421112230.0 | ||
007 | cr nn 008mamaa | ||
008 | 140317s2014 gw | s |||| 0|eng d | ||
020 |
_a9783319058436 _9978-3-319-05843-6 |
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024 | 7 |
_a10.1007/978-3-319-05843-6 _2doi |
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050 | 4 | _aQA76.758 | |
072 | 7 |
_aUMZ _2bicssc |
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_aCOM051230 _2bisacsh |
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245 | 1 | 0 |
_aRequirements Engineering: Foundation for Software Quality _h[electronic resource] : _b20th International Working Conference, REFSQ 2014, Essen, Germany, April 7-10, 2014. Proceedings / _cedited by Camille Salinesi, Inge van de Weerd. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2014. |
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300 |
_aXX, 326 p. 69 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v8396 |
|
520 | _aThis book constitutes the refereed proceedings of the 20th International Working Conference on Requirements Engineering: Foundation for Software Quality, REFSQ 2014, held in Essen, Germany, in April 2013. The 23 papers presented were carefully reviewed and selected from 89 submissions. The REFSQ conference is organised as a three-day symposium with two days devoted to scientific papers presentation with a one-day industry track in-between. Both the industry and scientific presentations concern a variety of topics, which shows the liveliness of the requirements engineering domain. These topics are for instance: scalability in RE, communication issues, compliance with law and regulations, RE for self adaptive systems, requirements traceability, new sources of requirements, domain specific RE, Natural Language issues, and of course games. 'Games for RE and RE for Games' was the special topic of REFSQ 2014. This is materialized by a plenary session at the conference, and by a keynote given by Catherine Rolland, a serious games expert and project manager at KTM Advance, a French company specialized in serious games. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aSoftware engineering. | |
650 | 0 | _aComputer logic. | |
650 | 0 | _aManagement information systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aManagement of Computing and Information Systems. |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aLogics and Meanings of Programs. |
700 | 1 |
_aSalinesi, Camille. _eeditor. |
|
700 | 1 |
_aWeerd, Inge van de. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319058429 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v8396 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-05843-6 |
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912 | _aZDB-2-LNC | ||
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_c57905 _d57905 |