000 | 04000nam a22005055i 4500 | ||
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001 | 978-3-319-43298-4 | ||
003 | DE-He213 | ||
005 | 20200421111652.0 | ||
007 | cr nn 008mamaa | ||
008 | 160923s2016 gw | s |||| 0|eng d | ||
020 |
_a9783319432984 _9978-3-319-43298-4 |
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024 | 7 |
_a10.1007/978-3-319-43298-4 _2doi |
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050 | 4 | _aQA76.758 | |
072 | 7 |
_aUMZ _2bicssc |
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072 | 7 |
_aCOM051230 _2bisacsh |
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082 | 0 | 4 |
_a005.1 _223 |
100 | 1 |
_aVissers, Chris A. _eauthor. |
|
245 | 1 | 0 |
_aArchitectural Design _h[electronic resource] : _bConception and Specification of Interactive Systems / _cby Chris A. Vissers, Lu�is Ferreira Pires, Dick A.C. Quartel, Marten van Sinderen. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
|
300 |
_aXXII, 388 p. 276 illus., 215 illus. in color. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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505 | 0 | _a1. Systems and Systems Design -- 2. Design Models and Design Languages -- 3. Basic Design Concepts -- 4. Behaviour Modelling with Casually Related Actions -- 5. Behaviour Structuring -- 6. Interaction Refinement and Abstraction -- 7.  Interaction Systems -- 8. Service Design -- 9. Service Elements -- 10. Protocol Design -- 11. Protocol Elements -- 12. Reference Models and Standard Interaction Systems. | |
520 | _aThis book presents a design methodology that is practically applicable to the architectural design of a broad range of systems. It is based on fundamental design concepts to conceive and specify the required functional properties of a system, while abstracting from the specific implementation functions and technologies that can be chosen to build the system. Abstraction and precision are indispensable when it comes to understanding complex systems and precisely creating and representing them at a high functional level. Once understood, these concepts appear natural, self-evident and extremely powerful, since they can directly, precisely and concisely reflect what is considered essential for the functional behavior of a system. The first two chapters present the global views on how to design systems and how to interpret terms and meta-concepts. This informal introduction provides the general context for the remainder of the book.  On a more formal level, Chapters 3 through 6 present the main basic design concepts, illustrating them with examples. Language notations are introduced along with the basic design concepts. Lastly, Chapters 7 to 12 discuss the more intricate basic design concepts of interactive systems by focusing on their common functional goal. These chapters are recommended to readers who have a particular interest in the design of protocols and interfaces for various systems. The didactic approach makes it suitable for graduate students who want to develop insights into and skills in developing complex systems, as well as practitioners in industry and large organizations who are responsible for the design and development of large and complex systems. It includes numerous tangible examples from various fields, and several appealing exercises with their solutions. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aManagement information systems. | |
650 | 0 | _aComputer communication systems. | |
650 | 0 | _aSoftware engineering. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aSoftware Engineering. |
650 | 2 | 4 | _aSoftware Management. |
650 | 2 | 4 | _aComputer Communication Networks. |
700 | 1 |
_aPires, Lu�is Ferreira. _eauthor. |
|
700 | 1 |
_aQuartel, Dick A.C. _eauthor. |
|
700 | 1 |
_avan Sinderen, Marten. _eauthor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319432977 |
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-43298-4 |
912 | _aZDB-2-SCS | ||
942 | _cEBK | ||
999 |
_c54484 _d54484 |