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020 _a9783642394058
_9978-3-642-39405-8
024 7 _a10.1007/978-3-642-39405-8
_2doi
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050 4 _aQA76.9.H85
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_2bicssc
072 7 _aCOM070000
_2bisacsh
082 0 4 _a005.437
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082 0 4 _a4.019
_223
245 1 0 _aVirtual Augmented and Mixed Reality. Designing and Developing Augmented and Virtual Environments
_h[electronic resource] :
_b5th International Conference, VAMR 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I /
_cedited by Randall Shumaker.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXXVI, 399 p. 178 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8021
505 0 _aDeveloping augmented and virtual environments -- Interaction in augmented and virtual environments -- Human-robot interaction in virtual environments -- Presence and tele-presence -- Healthcare.
520 _aHere is the first of a two-volume set (LNCS 8021 and 8022) that constitutes the refereed proceedings of the 5th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 88 contributions included in the VAMR proceedings were carefully reviewed and selected for inclusion in this two-volume set. The papers included in this volume are organized in the following topical sections: developing augmented and virtual environments, interaction in augmented and virtual environments, human-robot interaction in virtual environments, and presence and tele-presence. ; healthcare and medical applications; virtual and augmented environments for learning and education; business, industrial and military applications; culture and entertainment applications.
650 0 _aComputer science.
650 0 _aComputers.
650 0 _aInformation storage and retrieval.
650 0 _aUser interfaces (Computer systems).
650 0 _aArtificial intelligence.
650 0 _aComputer graphics.
650 1 4 _aComputer Science.
650 2 4 _aUser Interfaces and Human Computer Interaction.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Graphics.
650 2 4 _aInformation Storage and Retrieval.
650 2 4 _aModels and Principles.
650 2 4 _aInformation Systems Applications (incl. Internet).
700 1 _aShumaker, Randall.
_eeditor.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9783642394041
830 0 _aLecture Notes in Computer Science,
_x0302-9743 ;
_v8021
856 4 0 _uhttp://dx.doi.org/10.1007/978-3-642-39405-8
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