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_a9783319208893 _9978-3-319-20889-3 |
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_a10.1007/978-3-319-20889-3 _2doi |
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_aDesign, User Experience, and Usability: Interactive Experience Design _h[electronic resource] : _b4th International Conference, DUXU 2015, Held as Part of HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015, Proceedings, Part III / _cedited by Aaron Marcus. |
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2015. |
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300 |
_aXVIII, 708 p. 279 illus. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9188 |
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505 | 0 | _aDesigning the social media experience -- Designing the learning experience -- Designing the playing experience -- Designing the urban experience -- Designing the driving experience -- Designing the healthcare patient's experience -- Designing for the healthcare professional's experience. | |
520 | _aThe three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 64 papers included in this volume are organized in topical sections on designing the social media experience, designing the learning experience, designing the playing experience, designing the urban experience, designing the driving experience, designing the healthcare patient's experience, and designing for the healthcare professional's experience. | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aInformation storage and retrieval. | |
650 | 0 | _aUser interfaces (Computer systems). | |
650 | 0 | _aComputers and civilization. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aUser Interfaces and Human Computer Interaction. |
650 | 2 | 4 | _aComputers and Society. |
650 | 2 | 4 | _aInformation Systems Applications (incl. Internet). |
650 | 2 | 4 | _aInformation Storage and Retrieval. |
700 | 1 |
_aMarcus, Aaron. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783319208886 |
830 | 0 |
_aLecture Notes in Computer Science, _x0302-9743 ; _v9188 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-319-20889-3 |
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