Constructing Knowledge Art [electronic resource] : An Experiential Perspective on Crafting Participatory Representations / by Al Selvin, Simon Buckingham Shum.
By: Selvin, Al [author.].
Contributor(s): Shum, Simon Buckingham [author.] | SpringerLink (Online service).
Material type: BookSeries: Synthesis Lectures on Human-Centered Informatics: Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: XI, 107 p. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783031022050.Subject(s): User interfaces (Computer systems) | Human-computer interaction | User Interfaces and Human Computer InteractionAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 005.437 | 004.019 Online resources: Click here to access onlineAcknowledgments -- Introduction -- Participatory Design and Representational Practice -- Dimensions of Knowledge Art -- Case Studies -- Discussion and Conclusions -- Appendix: Knowledge Art Analytics -- Bibliography -- Author Biographies.
This book is about how people (we refer to them as practitioners) can help guide participants in creating representations of issues or ideas, such as collaborative diagrams, especially in the context of Participatory Design (PD). At its best, such representations can reach a very high level of expressiveness and usefulness, an ideal we refer to as Knowledge Art. Achieving that level requires effective engagement, often aided by facilitators or other practitioners. Most PD research focuses on tools and methods, or on participant experience. The next source of advantage is to better illuminate the role of practitioners-the people working with participants, tools, and methods in service of a project's larger goals. Just like participants, practitioners experience challenges, interactions, and setbacks, and come up with creative ways to address them while maintaining their stance of service to participants and stakeholders. Our research interest is in understanding what moves and choices practitioners make that either help or hinder participants' engagement with representations. We present a theoretical framework that looks at these choices from the experiential perspectives of narrative, aesthetics, ethics, sensemaking and improvisation and apply it to five diverse case studies of actual practice. Table of Contents: Acknowledgments / Introduction / Participatory Design and Representational Practice / Dimensions of Knowledge Art / Case Studies / Discussion and Conclusions / Appendix: Knowledge Art Analytics / Bibliography / Author Biographies.
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