Articulated Motion and Deformable Objects [electronic resource] : 10th International Conference, AMDO 2018, Palma de Mallorca, Spain, July 12-13, 2018, Proceedings / edited by Francisco José Perales, Josef Kittler.
Contributor(s): Perales, Francisco José [editor.] | Kittler, Josef [editor.] | SpringerLink (Online service).
Material type: BookSeries: Image Processing, Computer Vision, Pattern Recognition, and Graphics: 10945Publisher: Cham : Springer International Publishing : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: X, 131 p. 72 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319945446.Subject(s): Computer vision | Artificial intelligence | Application software | Computers, Special purpose | Computer Vision | Artificial Intelligence | Computer and Information Systems Applications | Special Purpose and Application-Based SystemsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.37 Online resources: Click here to access online In: Springer Nature eBookSummary: This book constitutes the refereed proceedings of the 10th International Conference on Articulated Motion and Deformable Objects, AMDO 2018, held in Palma de Mallorca, Spain, in July 2018. The 12 papers presented were carefully reviewed and selected from 26 submissions. The papers address the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; and multibiometric.This book constitutes the refereed proceedings of the 10th International Conference on Articulated Motion and Deformable Objects, AMDO 2018, held in Palma de Mallorca, Spain, in July 2018. The 12 papers presented were carefully reviewed and selected from 26 submissions. The papers address the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; design tools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; and multibiometric.
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