Design, User Experience, and Usability: Design Thinking and Practice in Contemporary and Emerging Technologies 11th International Conference, DUXU 2022, Held as Part of the 24th HCI International Conference, HCII 2022, Virtual Event, June 26 - July 1, 2022, Proceedings, Part III / [electronic resource] : edited by Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus. - 1st ed. 2022. - XXII, 485 p. 267 illus., 211 illus. in color. online resource. - Lecture Notes in Computer Science, 13323 1611-3349 ; . - Lecture Notes in Computer Science, 13323 .

Design Thinking and Philosophy -- How Related are Designers to the Personas they Create -- Meta-Usability: Understanding the Relationship between Information Technology and Well-Being -- The Dialectic between System Space and Design Space: A Systems Thinking Approach to Addressing Complexity in the Design Process -- On Regulation of Over-Registration of Copyright -- The City as a Product of Digital Communication Design -- Bio-Centred Interaction Design: a New Paradigm for Human-System Interaction -- The False Dichotomy of Usability and Aesthetics in the Field of HCI Design -- DUXU Case Studies -- A Case Study-Applying a Design Thinking Process and User Experience Goals in Developing Solutions for a Smart Construction Site -- A Systematic Review of User-Centered Design Framework Applied to the Redesign of Purchase Order Modules -- Research about Strategy-Tactic-Method Framework of Catering Brand Construction based on Service Design Thinking -- Furniture Design Identity: Discover the Identity of Design Through User Semantics -- A Web-based Application for TWS Earphone Design and Fit Evaluation -- Inclusive Design: Furniture Design for Autism Parents Support -- A Design Method of Knee Pad Based on User Data -- Research on the Design of Handheld Gimbals Based on KANO Model -- Applying Collaborative Tools for ATM Interface Design in a Remote Context -- Mojipla Stamp: Interactive Content Using a Stamp Device to Stimulate Programming Thinking Through Word Play -- A Design Based on Location Game For Children In The Museum -- MISOhungry: A Platform that Encourages Easy Access to Recipe Search, Management, and Traditional Recipes -- The Post-pandemic Era Study on the Design of High-speed Railway Seats -- Focus Estimation Using Associative Information to Support Understanding of Art -- Design and User Experience in Emerging Technologies -- Exploration of Pixel Digital Visual Design -- Fit Improvement of Facial Interface for Steam Massage Glasses Based on Principal Component Analysis Panel -- How Well Does the Algorithm Know Me? A Structured Application of the Levels of Adaptive Sensitive Responses (LASR) on Technical Products -- Analysis of the Development Trend of Artificial Intelligence Technology Application in the Field of Sports-Based on Patent Measurement -- Research on the Application of Coding Art in Creative Products -- Study on the Application of Intelligent Calligraphy Teaching in the Context of Digital Media -- Tesla Model 3: Impact of Vertical Segmentation on Visual Search Time -- Development the Cockpit of the Autonomous Car -- Possibilities of the Wearables: Teaching Method for Digital Jewelry Design of the Future -- Dynamic Motion Graphic Innovation in Mid-Digital Era -- Evaluation of the Difference in the Reality of the Bow Device With and Without Arrows -- Research on the Interactive Relationship of Immersive Art -- Envisioning the Future Trends of Smart Assistive Devices to Support Activities of Daily Living for Older Adults with Disabilities -- Simultaneously Monitoring System Design for Infants' Temperature: A Human-Centred Design (HCD) in Fashion Practice.

This book constitutes the refereed proceedings of the 11th International Conference on Design, User Experience, and Usability, DUXU 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The DUXU 2022 proceedings comprise three volumes; they were organized in the following topical sections: Part I: Processes, Methods, and Tools for UX Design and Evaluation; User Requirements, Preferences, and UX Influential Factors; Usability, Acceptance, and User Experience Assessment. Part II: Emotion, Motivation, and Persuasion Design; Design for Well-being and Health.- Learning Experience Design; Globalization, Localization, and Culture Issues. Part III: Design Thinking and Philosophy; DUXU Case Studies; Design and User Experience in Emerging Technologies.

9783031059063

10.1007/978-3-031-05906-3 doi


User interfaces (Computer systems).
Human-computer interaction.
Computers, Special purpose.
Computer vision.
Social sciences--Data processing.
Electronic commerce.
Artificial intelligence.
User Interfaces and Human Computer Interaction.
Special Purpose and Application-Based Systems.
Computer Vision.
Computer Application in Social and Behavioral Sciences.
e-Commerce and e-Business.
Artificial Intelligence.

QA76.9.U83 QA76.9.H85

005.437 004.019