E-Learning and Games 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / [electronic resource] : edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu. - XIV, 426 p. 239 illus. online resource. - Lecture Notes in Computer Science, 9654 0302-9743 ; . - Lecture Notes in Computer Science, 9654 .

E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

9783319402598

10.1007/978-3-319-40259-8 doi


Computer science.
Multimedia information systems.
User interfaces (Computer systems).
Computer graphics.
Education--Data processing.
Personal computers.
Computer Science.
Personal Computing.
Computers and Education.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl. Internet).
Multimedia Information Systems.
Computer Graphics.

QA75.5-76.95

004.16