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Mobile Services for Toy Computing [electronic resource] / edited by Patrick C. K. Hung.

Contributor(s): Hung, Patrick C. K [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: International Series on Computer Entertainment and Media Technology: Publisher: Cham : Springer International Publishing : Imprint: Springer, 2015Edition: 1st ed. 2015.Description: VIII, 192 p. 110 illus., 105 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783319213231.Subject(s): Computer science | Special purpose computers | User interfaces (Computer systems) | Electronics | Microelectronics | Computer Science | Special Purpose and Application-Based Systems | User Interfaces and Human Computer Interaction | Electronics and Microelectronics, InstrumentationAdditional physical formats: Printed edition:: No titleDDC classification: 004.6 Online resources: Click here to access online
Contents:
Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.
In: Springer eBooksSummary: The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
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Introduction to Toy Computing.- Toy Computing Background -- Mobile Computing Toys: Marketing Challenges and Implications -- Toys and Mobile Applications: Current Trends and Related Security Issues -- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality -- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App -- Privacy Requirements in Toy Computing -- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.

The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.

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