Persuasive Technology (Record no. 87829)
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fixed length control field | 05663nam a22006375i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-58226-4 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730171818.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240410s2024 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031582264 |
-- | 978-3-031-58226-4 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 303.4834 |
245 10 - TITLE STATEMENT | |
Title | Persuasive Technology |
Sub Title | 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10-12, 2024, Proceedings / |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIII, 302 p. 73 illus., 58 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Lecture Notes in Computer Science, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | -- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale. -- Evaluating the Persuasive Potential from Software Design Specification. -- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences. -- Persuasive design principles for a medication adherence app for chronic arthritis conditions. -- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning. -- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training. -- Design and Development of mHealth App: Eye Donor Aust. -- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review. -- Collaboratively Setting Daily Step Goals with a Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals. -- Persuasive System Design Features for Mobile Mental Health Applications. -- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach. -- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts. -- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach. -- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior. -- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making. -- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games. -- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective. -- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology. -- How the role of a persuasive robot impacts one's attitude towards it. -- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games. -- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System. -- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome. |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10-12, 2024. The 14 revised full papers and 8 short papers presented in this book were carefully reviewed and selected from 51 submissions. based on their content: methods for tailoring and personalization; persuasive design and applications, persuasive strategies; and persuasive technologies and ethics. |
700 1# - AUTHOR 2 | |
Author 2 | Baghaei, Nilufar. |
700 1# - AUTHOR 2 | |
Author 2 | Ali, Raian. |
700 1# - AUTHOR 2 | |
Author 2 | Win, Khin. |
700 1# - AUTHOR 2 | |
Author 2 | Oyibo, Kiemute. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-58226-4 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer Nature Switzerland : |
-- | Imprint: Springer, |
-- | 2024. |
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-- | txt |
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-- | computer |
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-- | rdamedia |
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-- | online resource |
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-- | text file |
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers and civilization. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer networks . |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Application software. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial intelligence. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computers and Society. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Communication Networks. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer and Information Systems Applications. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial Intelligence. |
700 1# - AUTHOR 2 | |
-- | (orcid) |
-- | 0000-0003-1776-7075 |
700 1# - AUTHOR 2 | |
-- | (orcid) |
-- | 0000-0002-5285-7829 |
700 1# - AUTHOR 2 | |
-- | (orcid) |
-- | 0000-0002-7810-6388 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1611-3349 ; |
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