Videogame Sciences and Arts (Record no. 87237)

000 -LEADER
fixed length control field 05468nam a22006615i 4500
001 - CONTROL NUMBER
control field 978-3-031-51452-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730170854.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 240102s2024 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031514524
-- 978-3-031-51452-4
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 004.019
245 10 - TITLE STATEMENT
Title Videogame Sciences and Arts
Sub Title 13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, Revised Selected Papers /
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2024.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XV, 338 p. 100 illus., 85 illus. in color.
490 1# - SERIES STATEMENT
Series statement Communications in Computer and Information Science,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Game Experience and Evaluation -- Data Driven Agents for User Experience Testing -- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators -- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers -- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits -- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players -- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game -- Looking Up the Camera to Play Right": An Interview Study of the Implications of Cinematic Storytelling in Game Design -- Game-based learning and edutainment -- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game -- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay -- Extending Educational Games Across Product Lines -- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures -- Math-Masters: An Educational Game to Practice the Mathematical Operations -- A Framework for the Creation of a Reading Video Game for Children -- Games and Culture. - Video Games and Adaptation: an Introduction -- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps' -- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993 -- For a pragmatic study of the generic categorization of video games: the case of survival horror -- Game Design and Development -- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning -- Humans vs AI: An Exploratory Study With Online and Offline Learners -- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game -- Icarus, towards diplomatic agents in Diplomacy -- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers -- ChemXP AR Edition, A Serious Game .
520 ## - SUMMARY, ETC.
Summary, etc This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28-30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Data processing.
700 1# - AUTHOR 2
Author 2 Vale Costa, Liliana.
700 1# - AUTHOR 2
Author 2 Zagalo, Nelson.
700 1# - AUTHOR 2
Author 2 Veloso, Ana Isabel.
700 1# - AUTHOR 2
Author 2 Clua, Esteban.
700 1# - AUTHOR 2
Author 2 Arnab, Sylvester.
700 1# - AUTHOR 2
Author 2 Vairinhos, Mário.
700 1# - AUTHOR 2
Author 2 Gomes, Diogo.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-51452-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer Nature Switzerland :
-- Imprint: Springer,
-- 2024.
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-- text
-- txt
-- rdacontent
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-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
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-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Human-computer interaction.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Software engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer vision.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Social sciences
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Software Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Vision.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Application in Social and Behavioral Sciences.
700 1# - AUTHOR 2
-- (orcid)
-- 0000-0002-5478-0650
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1865-0937 ;
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