Videogame Sciences and Arts (Record no. 87237)
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000 -LEADER | |
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fixed length control field | 05468nam a22006615i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-51452-4 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730170854.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240102s2024 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031514524 |
-- | 978-3-031-51452-4 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 005.437 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 004.019 |
245 10 - TITLE STATEMENT | |
Title | Videogame Sciences and Arts |
Sub Title | 13th International Conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023, Revised Selected Papers / |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2024. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XV, 338 p. 100 illus., 85 illus. in color. |
490 1# - SERIES STATEMENT | |
Series statement | Communications in Computer and Information Science, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Game Experience and Evaluation -- Data Driven Agents for User Experience Testing -- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators -- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers -- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits -- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players -- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game -- Looking Up the Camera to Play Right": An Interview Study of the Implications of Cinematic Storytelling in Game Design -- Game-based learning and edutainment -- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game -- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay -- Extending Educational Games Across Product Lines -- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures -- Math-Masters: An Educational Game to Practice the Mathematical Operations -- A Framework for the Creation of a Reading Video Game for Children -- Games and Culture. - Video Games and Adaptation: an Introduction -- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps' -- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993 -- For a pragmatic study of the generic categorization of video games: the case of survival horror -- Game Design and Development -- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning -- Humans vs AI: An Exploratory Study With Online and Offline Learners -- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game -- Icarus, towards diplomatic agents in Diplomacy -- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers -- ChemXP AR Edition, A Serious Game . |
520 ## - SUMMARY, ETC. | |
Summary, etc | This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28-30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Data processing. |
700 1# - AUTHOR 2 | |
Author 2 | Vale Costa, Liliana. |
700 1# - AUTHOR 2 | |
Author 2 | Zagalo, Nelson. |
700 1# - AUTHOR 2 | |
Author 2 | Veloso, Ana Isabel. |
700 1# - AUTHOR 2 | |
Author 2 | Clua, Esteban. |
700 1# - AUTHOR 2 | |
Author 2 | Arnab, Sylvester. |
700 1# - AUTHOR 2 | |
Author 2 | Vairinhos, Mário. |
700 1# - AUTHOR 2 | |
Author 2 | Gomes, Diogo. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-51452-4 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer Nature Switzerland : |
-- | Imprint: Springer, |
-- | 2024. |
336 ## - | |
-- | text |
-- | txt |
-- | rdacontent |
337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User interfaces (Computer systems). |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Human-computer interaction. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Software engineering. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer vision. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Social sciences |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | User Interfaces and Human Computer Interaction. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Software Engineering. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Vision. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Application in Social and Behavioral Sciences. |
700 1# - AUTHOR 2 | |
-- | (orcid) |
-- | 0000-0002-5478-0650 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 1865-0937 ; |
912 ## - | |
-- | ZDB-2-SCS |
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-- | ZDB-2-SXCS |
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