HCI in Games: Serious and Immersive Games (Record no. 86545)
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fixed length control field | 05233nam a22005295i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-030-77414-1 |
003 - CONTROL NUMBER IDENTIFIER | |
control field | DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730165812.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION | |
fixed length control field | cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 210602s2021 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9783030774141 |
-- | 978-3-030-77414-1 |
024 7# - OTHER STANDARD IDENTIFIER | |
Standard number or code | 10.1007/978-3-030-77414-1 |
Source of number or code | doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.9.U83 |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER | |
Classification number | QA76.9.H85 |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UYZ |
Source | bicssc |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | COM079010 |
Source | bisacsh |
072 #7 - SUBJECT CATEGORY CODE | |
Subject category code | UYZ |
Source | thema |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.437 |
Edition number | 23 |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 004.019 |
Edition number | 23 |
245 10 - TITLE STATEMENT | |
Title | HCI in Games: Serious and Immersive Games |
Medium | [electronic resource] : |
Remainder of title | Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II / |
Statement of responsibility, etc. | edited by Xiaowen Fang. |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2021. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE | |
Place of production, publication, distribution, manufacture | Cham : |
Name of producer, publisher, distributor, manufacturer | Springer International Publishing : |
-- | Imprint: Springer, |
Date of production, publication, distribution, manufacture, or copyright notice | 2021. |
300 ## - PHYSICAL DESCRIPTION | |
Extent | XXIII, 401 p. 156 illus., 123 illus. in color. |
Other physical details | online resource. |
336 ## - CONTENT TYPE | |
Content type term | text |
Content type code | txt |
Source | rdacontent |
337 ## - MEDIA TYPE | |
Media type term | computer |
Media type code | c |
Source | rdamedia |
338 ## - CARRIER TYPE | |
Carrier type term | online resource |
Carrier type code | cr |
Source | rdacarrier |
347 ## - DIGITAL FILE CHARACTERISTICS | |
File type | text file |
Encoding format | |
Source | rda |
490 1# - SERIES STATEMENT | |
Series statement | Information Systems and Applications, incl. Internet/Web, and HCI, |
International Standard Serial Number | 2946-1642 ; |
Volume/sequential designation | 12790 |
505 0# - FORMATTED CONTENTS NOTE | |
Formatted contents note | Mindful Gaming: User Experiences with Headspace and Walden, a Game -- Gamification of ERP Training in Local Governments -- Orpheus: A Voice-Controlled Game to Train Pitch Matching -- Influence of a Video Game on Children's Attention to Food: Should Games Be Served with a Character during Mealtime? -- LUDUS MAGNUS - A Serious Game for Learning the Latin Language -- PLAY for LEARNING: Serious Games to Assist Learning of Basic Didactic Concepts: a Pilot Study -- Improve Students' Learning Experience in General Chemistry Laboratory Courses? -- A Study on Serious Game Practice to Improve Children's Global Competence -- JomGear Grind Games: Enjoy Your Learning -- Understanding the Impact on Learners' Reading Performance and Behaviour of Matching E-Learning Material to Dyslexia Type and Reading Skill Level -- Scaffolding Executive Function in Game-based Learning to Improve Productive Persistence and Computational Thinking in Neurodiverse Learners -- A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual -- Can Games and Gamification Improve Online Learners' Outcomes and Satisfaction on the Madrasati Platform in Saudi Arabia? -- Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-based Learning: A Data Fusion Approach -- Using Eye Tracking for Research on Learning and Computational Thinking -- Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners -- Gamification Design Predicaments for E-learning -- Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games -- Design and Application Research of Gamification in University Curriculum Taking the Course of TV Camera for Example -- Children's Learning through Touchscreen Games: The Role of Background Music and Touchscreen Experience -- Gamified Education in K-12 -- Virtual Reality for Rich Interaction with Cultural Heritage Sites -- Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar -- Peruggia: A First-Person Strategy Game Studying Movement Patterns in Museums -- Research on the Interaction Method that can Alleviate Cybersickness in Virtual Reality Games -- Exploring Coordination Patterns in VR-based Rehabilitation for Stroke using the Kinect Sensor -- The Woods': A Mixed-Reality Multiplayer Cooperative Game. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part II are organized in topical sections named: Serious Games; Gamification and Learning; Mixed and Virtual Reality Games. . |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | User interfaces (Computer systems). |
9 (RLIN) | 11681 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | Human-computer interaction. |
9 (RLIN) | 6196 |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name entry element | User Interfaces and Human Computer Interaction. |
9 (RLIN) | 31632 |
700 1# - ADDED ENTRY--PERSONAL NAME | |
Personal name | Fang, Xiaowen. |
Relator term | editor. |
Relationship | edt |
-- | http://id.loc.gov/vocabulary/relators/edt |
9 (RLIN) | 90666 |
710 2# - ADDED ENTRY--CORPORATE NAME | |
Corporate name or jurisdiction name as entry element | SpringerLink (Online service) |
9 (RLIN) | 90667 |
773 0# - HOST ITEM ENTRY | |
Title | Springer Nature eBook |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Printed edition: |
International Standard Book Number | 9783030774134 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY | |
Relationship information | Printed edition: |
International Standard Book Number | 9783030774158 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
Uniform title | Information Systems and Applications, incl. Internet/Web, and HCI, |
International Standard Serial Number | 2946-1642 ; |
Volume/sequential designation | 12790 |
9 (RLIN) | 90668 |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://doi.org/10.1007/978-3-030-77414-1">https://doi.org/10.1007/978-3-030-77414-1</a> |
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912 ## - | |
-- | ZDB-2-LNC |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks-Lecture Notes in CS |
No items available.