Affordance Theory in Game Design (Record no. 84995)
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fixed length control field | 04043nam a22005775i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-02123-7 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730163814.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220601s2020 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031021237 |
-- | 978-3-031-02123-7 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 510 |
100 1# - AUTHOR NAME | |
Author | Aslam, Hamna. |
245 10 - TITLE STATEMENT | |
Title | Affordance Theory in Game Design |
Sub Title | A Guide Toward Understanding Players / |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2020. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIV, 97 p. |
490 1# - SERIES STATEMENT | |
Series statement | Synthesis Lectures on Games and Computational Intelligence, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Acknowledgments -- Introduction -- Affordance Theory and Game Design -- A Focused Conversational Model for Game Design and Playtest -- A Designer's Reflection on Game Design Considering Players' Emotions -- Age and Play -- Gender and Play -- Player Perceptions of Odd-Shaped Dice for Dungeons & Dragons/ Dice Design and Player Preferences for Colors and Contrast -- Conclusions -- Bibliography -- Authors' Biographies. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Games, whether educational or recreational, are meant to be fun. How do we ensure that the game delivers its intent? The answer to this question is playtesting. However, a haphazard playtest process cannot discover play experience from various dimensions. Players' perceptions, affordances, age, gender, culture, and many more human factors influence play experience. A playtest requires an intensive experimental process and scientific protocols to ensure that the outcomes seen are reliable for the designer. Playtesting and players' affordances are the focus of this book. This book is not just about the playtest procedures but also demonstrates how they lead to the conclusions obtained when considering data sets. The playtest process or playtest stories differ according to the hypothesis under investigation. We cover examples of playtesting to identify the impact of human factors, such as age and gender, to examine a player's preferences for game objects' design and colors. The book details topics to reflect on possible emotional outcomes of the player at the early stages of game design as well as the methodology for presenting questions to players in such a way as to elicit authentic feedback. This book is intended mainly for game designers, researchers, and developers. However, it provides a general understanding of affordances and human factors that can be informative for readers working in any domain. |
700 1# - AUTHOR 2 | |
Author 2 | Brown, Joseph Alexander. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-02123-7 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
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-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2020. |
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-- | online resource |
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-- | text file |
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
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-- | Engineering. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computational intelligence. |
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-- | Popular Culture. |
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-- | Artificial intelligence. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Technology and Engineering. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computational Intelligence. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Popular Culture. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial Intelligence. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2573-6493 |
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-- | ZDB-2-SXSC |
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