On the Design of Game-Playing Agents (Record no. 84629)

000 -LEADER
fixed length control field 03207nam a22005655i 4500
001 - CONTROL NUMBER
control field 978-3-031-02119-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20240730163446.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 220601s2017 sz | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783031021190
-- 978-3-031-02119-0
082 04 - CLASSIFICATION NUMBER
Call Number 510
100 1# - AUTHOR NAME
Author Kim, Eun-Youn.
245 10 - TITLE STATEMENT
Title On the Design of Game-Playing Agents
250 ## - EDITION STATEMENT
Edition statement 1st ed. 2017.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XIV, 172 p.
490 1# - SERIES STATEMENT
Series statement Synthesis Lectures on Games and Computational Intelligence,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Preface -- Acknowledgments -- Introduction -- The First Place Where Trouble Arose -- Problems Beyond Representation -- Does All This Happen Outside of Prisoner's Dilemma? -- Noise! -- Describing and Designing Representations -- Bibliography -- Authors' Biographies .
520 ## - SUMMARY, ETC.
Summary, etc Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior.
700 1# - AUTHOR 2
Author 2 Ashlock, Daniel.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://doi.org/10.1007/978-3-031-02119-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2017.
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-- text
-- txt
-- rdacontent
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-- computer
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-- rdamedia
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-- online resource
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347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational intelligence.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Popular Culture.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial intelligence.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mathematics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Technology and Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computational Intelligence.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Popular Culture.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Artificial Intelligence.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 2573-6493
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-- ZDB-2-SXSC

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