On the Design of Game-Playing Agents (Record no. 84629)
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000 -LEADER | |
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fixed length control field | 03207nam a22005655i 4500 |
001 - CONTROL NUMBER | |
control field | 978-3-031-02119-0 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20240730163446.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 220601s2017 sz | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9783031021190 |
-- | 978-3-031-02119-0 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 510 |
100 1# - AUTHOR NAME | |
Author | Kim, Eun-Youn. |
245 10 - TITLE STATEMENT | |
Title | On the Design of Game-Playing Agents |
250 ## - EDITION STATEMENT | |
Edition statement | 1st ed. 2017. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XIV, 172 p. |
490 1# - SERIES STATEMENT | |
Series statement | Synthesis Lectures on Games and Computational Intelligence, |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Acknowledgments -- Introduction -- The First Place Where Trouble Arose -- Problems Beyond Representation -- Does All This Happen Outside of Prisoner's Dilemma? -- Noise! -- Describing and Designing Representations -- Bibliography -- Authors' Biographies . |
520 ## - SUMMARY, ETC. | |
Summary, etc | Evolving agents to play games is a promising technology. It can provide entertaining opponents for games like Chess or Checkers, matched to a human opponent as an alternative to the perfect and unbeatable opponents embodied by current artifical intelligences. Evolved agents also permit us to explore the strategy space of mathematical games like Prisoner's Dilemma and Rock-Paper-Scissors. This book summarizes, explores, and extends recent work showing that there are many unsuspected factors that must be controlled in order to create a plausible or useful set of agents for modeling cooperation and conflict, deal making, or other social behaviors. The book also provides a proposal for an agent training protocol that is intended as a step toward being able to train humaniform agents-in other words, agents that plausibly model human behavior. |
700 1# - AUTHOR 2 | |
Author 2 | Ashlock, Daniel. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://doi.org/10.1007/978-3-031-02119-0 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cham : |
-- | Springer International Publishing : |
-- | Imprint: Springer, |
-- | 2017. |
336 ## - | |
-- | text |
-- | txt |
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337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
-- | cr |
-- | rdacarrier |
347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Engineering. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computational intelligence. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Popular Culture. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial intelligence. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Mathematics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Technology and Engineering. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computational Intelligence. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Popular Culture. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Artificial Intelligence. |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 2573-6493 |
912 ## - | |
-- | ZDB-2-SXSC |
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