Flash : (Record no. 73391)
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000 -LEADER | |
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fixed length control field | 03637nam a2200541 i 4500 |
001 - CONTROL NUMBER | |
control field | 6940409 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204831.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151223s2014 maua ob 001 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262028028 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9780262325776 |
-- | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 006.7/8 |
100 1# - AUTHOR NAME | |
Author | Salter, Anastasia, |
245 10 - TITLE STATEMENT | |
Title | Flash : |
Sub Title | building the interactive web / |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | 1 PDF (viii, 180 pages) : |
490 1# - SERIES STATEMENT | |
Series statement | Platform studies |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Flash and you -- Animating the web -- Platform/er programming -- The web arcade -- New media art -- Free and open? -- Flash and the future. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Computer programs. |
700 1# - AUTHOR 2 | |
Author 2 | Murray, John, |
856 42 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6940409 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | Cambridge, Massachusetts : |
-- | MIT Press, |
-- | [2014] |
264 #2 - | |
-- | [Piscataqay, New Jersey] : |
-- | IEEE Xplore, |
-- | [2014] |
336 ## - | |
-- | text |
-- | rdacontent |
337 ## - | |
-- | electronic |
-- | isbdmedia |
338 ## - | |
-- | online resource |
-- | rdacarrier |
588 ## - | |
-- | Title from PDF. |
588 ## - | |
-- | Description based on PDF viewed 12/23/2015. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Multimedia communications |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | World Wide Web. |
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