Flash : (Record no. 73391)

000 -LEADER
fixed length control field 03637nam a2200541 i 4500
001 - CONTROL NUMBER
control field 6940409
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20220712204831.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 151223s2014 maua ob 001 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262028028
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9780262325776
-- electronic
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
-- electronic
082 04 - CLASSIFICATION NUMBER
Call Number 006.7/8
100 1# - AUTHOR NAME
Author Salter, Anastasia,
245 10 - TITLE STATEMENT
Title Flash :
Sub Title building the interactive web /
300 ## - PHYSICAL DESCRIPTION
Number of Pages 1 PDF (viii, 180 pages) :
490 1# - SERIES STATEMENT
Series statement Platform studies
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Flash and you -- Animating the web -- Platform/er programming -- The web arcade -- New media art -- Free and open? -- Flash and the future.
520 ## - SUMMARY, ETC.
Summary, etc Adobe Flash began as a simple animation tool and grew into a multimedia platform that offered a generation of creators and innovators an astonishing range of opportunities to develop and distribute new kinds of digital content. For the better part of a decade, Flash was the de facto standard for dynamic online media, empowering amateur and professional developers to shape the future of the interactive Web. In this book, Anastasia Salter and John Murray trace the evolution of Flash into one of the engines of participatory culture. Salter and Murray investigate Flash as both a fundamental force that shaped perceptions of the web and a key technology that enabled innovative interactive experiences and new forms of gaming. They examine a series of works that exemplify Flash's role in shaping the experience and expectations of web multimedia. Topics include Flash as a platform for developing animation (and the "Flashimation" aesthetic); its capacities for scripting and interactive design; games and genres enabled by the reconstruction of the browser as a games portal; forms and genres of media art that use Flash; and Flash's stance on openness and standards--including its platform-defining battle over the ability to participate in Apple's own proprietary platforms. Flash's exit from the mobile environment in 2011 led some to declare that Flash was dead. But, as Salter and Murray show, not only does Flash live, but its role as a definitive cross-platform tool continues to influence web experience.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
General subdivision Computer programs.
700 1# - AUTHOR 2
Author 2 Murray, John,
856 42 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier https://ieeexplore.ieee.org/xpl/bkabstractplus.jsp?bkn=6940409
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cambridge, Massachusetts :
-- MIT Press,
-- [2014]
264 #2 -
-- [Piscataqay, New Jersey] :
-- IEEE Xplore,
-- [2014]
336 ## -
-- text
-- rdacontent
337 ## -
-- electronic
-- isbdmedia
338 ## -
-- online resource
-- rdacarrier
588 ## -
-- Title from PDF.
588 ## -
-- Description based on PDF viewed 12/23/2015.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Multimedia communications
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- World Wide Web.

No items available.