Uncertainty in game (Record no. 73321)
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fixed length control field | 02902nam a2200481 i 4500 |
001 - CONTROL NUMBER | |
control field | 6504632 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20220712204809.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 151223s2015 � �mau � � ob � ï |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 97802 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
-- | electronic |
035 ## - SYSTEM CONTROL NUMBER | |
-- | |
050 da - LIBRARY OF CONGRESS CALL NUMBER | |
-- | CaBNVSL |
082 ## - CLASSIFICATION NUMBER | |
-- | .C67 2015e |
100 ## - AUTHOR NAME | |
Author | 794.8/1536 |
-- | Costi |
245 ## - TITLE STATEMENT | |
Title | Uncertainty in game |
490 ## - SERIES STATEMENT | |
Series statement | Pla |
520 ## - SUMMARY, ETC. | |
Summary, etc | In life, uncertainty surrounds us. Things that we thought were good for us turn out to be bad for us (and vice versa); people we thought we knew well behave in mysterious ways; the stock market takes a nosedive. Thanks to an inexplicable optimism, most of the time we are fairly cheerful about it all. But we do devote much effort to managing and ameliorating uncertainty. Is it any wonder, then, asks Greg Costikyan, that we have taken this aspect of our lives and transformed it culturally, making a series of elaborate constructs that subject us to uncertainty but in a fictive and nonthreatening way? That is: we create games. In this concise and entertaining book, Costikyan, an award-winning game designer, argues that games require uncertainty to hold our interest, and that the struggle to master uncertainty is central to their appeal. Game designers, he suggests, can harness the idea of uncertainty to guide their work. Costikyan explores the many sources of uncertainty in many sorts of games -- from Super Mario Bros. to Rock/Paper/Scissors, from Monopoly to CityVille, from FPS Deathmatch play to Chess. He describes types of uncertainty, including performative uncertainty, analytic complexity, and narrative anticipation. And he suggest ways that game designers who want to craft novel game experiences can use an understanding of game uncertainty in its many forms to im |
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General subdivision | Desi |
650 ## - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Desi |
650 ## - SUBJECT ADDED ENTRY--SUBJECT 1 | |
General subdivision | Desi |
856 ## - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | https://ieeexplore.ieee.org/xpl/bkabstract |
100 ## - AUTHOR NAME | |
-- | 231 |
264 ## - | |
-- | Greg Costikyan. 1 |
-- | Cambridge, Massachusetts : |
264 ## - | |
-- | MIT Press, |
-- | [2015] 2 |
-- | [Piscataqay, New Jersey] : |
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336 ## - | |
-- | 1 PDF (152 pages). |
337 ## - | |
-- | text |
-- | rdacontent |
-- | e |
338 ## - | |
-- | isbdmedia |
-- | online |
490 ## - SERIES STATEMENT | |
-- | rdacarrier1 |
588 ## - | |
-- | Description based on PD |
650 ## - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Games |
650 ## - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Game theory. 0 |
-- | Video games |
650 ## - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer games |
776 ## - ADDITIONAL PHYSICAL FORM ENTRY | |
-- | publisher.08 |
830 ## - SERIES ADDED ENTRY--UNIFORM TITLE | |
-- | 9780262018968 0 |
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