Crowd Simulation (Record no. 54726)
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000 -LEADER | |
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fixed length control field | 03534nam a22005295i 4500 |
001 - CONTROL NUMBER | |
control field | 978-1-4471-4450-2 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20200421111656.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 121009s2013 xxk| s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
ISBN | 9781447144502 |
-- | 978-1-4471-4450-2 |
082 04 - CLASSIFICATION NUMBER | |
Call Number | 006.6 |
100 1# - AUTHOR NAME | |
Author | Thalmann, Daniel. |
245 10 - TITLE STATEMENT | |
Title | Crowd Simulation |
250 ## - EDITION STATEMENT | |
Edition statement | 2nd ed. 2013. |
300 ## - PHYSICAL DESCRIPTION | |
Number of Pages | XV, 296 p. 175 illus., 147 illus. in color. |
505 0# - FORMATTED CONTENTS NOTE | |
Remark 2 | Preface -- Introduction -- State-of-the-Art -- Modeling of Populations -- Virtual Human Animation -- Behavioral Animation of Crowds -- Relating Real Crowds with Virtual Crowds -- Crowd Rendering -- Populated Environments -- Applications: Case Studies -- Index. |
520 ## - SUMMARY, ETC. | |
Summary, etc | Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed. |
700 1# - AUTHOR 2 | |
Author 2 | Musse, Soraia Raupp. |
856 40 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | http://dx.doi.org/10.1007/978-1-4471-4450-2 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) | |
Koha item type | eBooks |
264 #1 - | |
-- | London : |
-- | Springer London : |
-- | Imprint: Springer, |
-- | 2013. |
336 ## - | |
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337 ## - | |
-- | computer |
-- | c |
-- | rdamedia |
338 ## - | |
-- | online resource |
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347 ## - | |
-- | text file |
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-- | rda |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer science. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer simulation. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Image processing. |
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Pattern recognition. |
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Science. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Computer Graphics. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Image Processing and Computer Vision. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Simulation and Modeling. |
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1 | |
-- | Pattern Recognition. |
912 ## - | |
-- | ZDB-2-SCS |
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