Digital Make-Believe (Record no. 52602)

000 -LEADER
fixed length control field 03339nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-3-319-29553-4
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200420221251.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 160425s2016 gw | s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9783319295534
-- 978-3-319-29553-4
082 04 - CLASSIFICATION NUMBER
Call Number 005.437
082 04 - CLASSIFICATION NUMBER
Call Number 4.019
245 10 - TITLE STATEMENT
Title Digital Make-Believe
300 ## - PHYSICAL DESCRIPTION
Number of Pages VIII, 178 p. 20 illus.
490 1# - SERIES STATEMENT
Series statement Human-Computer Interaction Series,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Introduction -- A Narrative for HCI -- Make-Believing Virtual Realities -- Fiction for Design -- Service Design Methods in Interaction Design -- Gameworld Interfaces as Make-Believe -- Make-Believe in Gameful and Playful Design -- The Role of Make-Believe in Foley -- Enactive Mechanism of Make-Believe Games -- Immanent Storyworlds.
520 ## - SUMMARY, ETC.
Summary, etc Make-believe plays a far stronger role in both the design and use of interfaces, games and services than we have come to believe. This edited volume illustrates ways for grasping and utilising that connection to improve interaction, user experiences, and customer value. Useful for designers, undergraduates and researchers alike, this new research provide tools for understanding and applying make-believe in various contexts, ranging from digital tools to physical services. It takes the reader through a world of imagination and intuition applied into efficient practice, with topics including the connection of human-computer interaction (HCI) to make-believe and backstories, the presence of imagination in gamification, gameworlds, virtual worlds and service design, and the believability of make-believe based designs in various contexts. Furthermore, it discusses the challenges inherent in applying make-believe as a basis for interaction design, as well as the enactive mechanism behind it. Whether used as a university textbook or simply used for design inspiration, Digital Make-Believe provides new and efficient insight into approaching interaction in the way in which actual users of devices, software and services can innately utilise it.
700 1# - AUTHOR 2
Author 2 Turner, Phil.
700 1# - AUTHOR 2
Author 2 Harviainen, J. Tuomas.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-3-319-29553-4
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Cham :
-- Springer International Publishing :
-- Imprint: Springer,
-- 2016.
336 ## -
-- text
-- txt
-- rdacontent
337 ## -
-- computer
-- c
-- rdamedia
338 ## -
-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User interfaces (Computer systems).
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer simulation.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Graphic design.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Science.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- User Interfaces and Human Computer Interaction.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Interaction Design.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Simulation and Modeling.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 1571-5035
912 ## -
-- ZDB-2-SCS

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