Human Walking in Virtual Environments (Record no. 51814)

000 -LEADER
fixed length control field 04601nam a22005655i 4500
001 - CONTROL NUMBER
control field 978-1-4419-8432-6
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200420220219.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 130516s2013 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781441984326
-- 978-1-4419-8432-6
082 04 - CLASSIFICATION NUMBER
Call Number 629.8
245 10 - TITLE STATEMENT
Title Human Walking in Virtual Environments
Sub Title Perception, Technology, and Applications /
300 ## - PHYSICAL DESCRIPTION
Number of Pages X, 402 p.
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Sensory contributions to spatial knowledge of real and virtual environments -- Perceptual and cognitive factors for self‐motion simulation in virtual environments -- Biomechanics of walking in real world: naturalness we wish to reach in virtual reality -- Affordance perception and the visual control of locomotion -- The effect of translational and rotational body-based information on navigation -- Enabling unconstrained omnidirectional walking through virtual environments: an overview of the CyberWalk project -- Displays and Interaction for Virtual Travel -- Sensing Human Walking: Algorithms and Techniques for Extracting and Modeling Locomotion -- Technologies in Locomotion Interface -- Implementing Virtual Walking -- Virtual Locomotion using a Walking Metaphor -- Multimodal Rendering of Walking over Virtual Grounds -- Displacements in Virtual Reality applications for sports -- Redirected Walking in Mixed Reality Training Applications -- VR-based Assessment and Rehabilitation of Functional Mobility -- Full Body Locomotion with Video Game Motion Controllers -- Interacting with augmented floor surfaces -- A mobile virtual training system for military purposes.
520 ## - SUMMARY, ETC.
Summary, etc This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
700 1# - AUTHOR 2
Author 2 Steinicke, Frank.
700 1# - AUTHOR 2
Author 2 Visell, Yon.
700 1# - AUTHOR 2
Author 2 Campos, Jennifer.
700 1# - AUTHOR 2
Author 2 L�ecuyer, Anatole.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4419-8432-6
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- New York, NY :
-- Springer New York :
-- Imprint: Springer,
-- 2013.
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-- text
-- txt
-- rdacontent
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-- computer
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-- rdamedia
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-- online resource
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-- rdacarrier
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-- text file
-- PDF
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650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer graphics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Control engineering.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Robotics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Mechatronics.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical engineering.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Engineering.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Control, Robotics, Mechatronics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Computer Imaging, Vision, Pattern Recognition and Graphics.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Biomedical Engineering.
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-- ZDB-2-ENG

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