Two-Person Zero-Sum Games (Record no. 51142)

000 -LEADER
fixed length control field 03517nam a22005295i 4500
001 - CONTROL NUMBER
control field 978-1-4614-9050-0
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20200420211749.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 131128s2014 xxu| s |||| 0|eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
ISBN 9781461490500
-- 978-1-4614-9050-0
082 04 - CLASSIFICATION NUMBER
Call Number 658.40301
100 1# - AUTHOR NAME
Author Washburn, Alan.
245 10 - TITLE STATEMENT
Title Two-Person Zero-Sum Games
250 ## - EDITION STATEMENT
Edition statement 4th ed. 2014.
300 ## - PHYSICAL DESCRIPTION
Number of Pages XV, 199 p. 62 illus., 12 illus. in color.
490 1# - SERIES STATEMENT
Series statement International Series in Operations Research & Management Science,
505 0# - FORMATTED CONTENTS NOTE
Remark 2 Single Person Background -- Maxmin Versus Minmax -- Matrix Games -- Markov (Multistage) Games -- Games with a Continuum of Strategies -- Blotto Games -- Network Interdiction -- Search Games -- Miscellaneous Games.
520 ## - SUMMARY, ETC.
Summary, etc Two-person zero-sum game theory deals with situations that are perfectly competitive-there are exactly two decision makers for whom there is no possibility of cooperation or compromise. It is the most fundamental part of game theory, and the part most commonly applied. There are diverse applications to military battles, sports, parlor games, economics and politics. The theory was born in World War II, and has by now matured into a significant and tractable body of knowledge about competitive decision making. The advent of modern, powerful computers has enabled the solution of many games that were once beyond computational reach. Two-Person Zero-Sum Games, 4th Ed. offers an up-to-date introduction to the subject, especially its computational aspects. Any finite game can be solved by the brute force method of enumerating all possible strategies and then applying linear programming. The trouble is that many interesting games have far too many strategies to enumerate, even with the aid of computers. After introducing ideas, terminology, and the brute force method in the initial chapters, the rest of the book is devoted to classes of games that can be solved without enumerating every strategy. Numerous examples are given, as well as an extensive set of exercises. Many of the exercises are keyed to sheets of an included Excel workbook that can be freely downloaded from the SpringerExtras website. This new edition can be used as either a reference book or as a textbook.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier http://dx.doi.org/10.1007/978-1-4614-9050-0
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Koha item type eBooks
264 #1 -
-- Boston, MA :
-- Springer US :
-- Imprint: Springer,
-- 2014.
336 ## -
-- text
-- txt
-- rdacontent
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-- computer
-- c
-- rdamedia
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-- online resource
-- cr
-- rdacarrier
347 ## -
-- text file
-- PDF
-- rda
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Business.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Operations research.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Decision making.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Management science.
650 #0 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Probabilities.
650 14 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Business and Management.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Operation Research/Decision Theory.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Probability Theory and Stochastic Processes.
650 24 - SUBJECT ADDED ENTRY--SUBJECT 1
-- Operations Research, Management Science.
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
-- 0884-8289 ;
912 ## -
-- ZDB-2-SBE

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