Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings / [electronic resource] :
edited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge.
- 1st ed. 2013.
- XII, 321 p. 120 illus. online resource.
- Image Processing, Computer Vision, Pattern Recognition, and Graphics, 8101 3004-9954 ; .
- Image Processing, Computer Vision, Pattern Recognition, and Graphics, 8101 .
Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
9783642407901
10.1007/978-3-642-40790-1 doi
Microcomputers.
Education--Data processing.
Artificial intelligence.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers and civilization.
Personal Computing.
Computers and Education.
Artificial Intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computers and Society.
QA75.5-76.95
004.16
Games for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
9783642407901
10.1007/978-3-642-40790-1 doi
Microcomputers.
Education--Data processing.
Artificial intelligence.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers and civilization.
Personal Computing.
Computers and Education.
Artificial Intelligence.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
Computers and Society.
QA75.5-76.95
004.16