Technology-Enhanced Learning for a Free, Safe, and Sustainable World 16th European Conference on Technology Enhanced Learning, EC-TEL 2021, Bolzano, Italy, September 20-24, 2021, Proceedings / [electronic resource] :
edited by Tinne De Laet, Roland Klemke, Carlos Alario-Hoyos, Isabel Hilliger, Alejandro Ortega-Arranz.
- 1st ed. 2021.
- XVII, 437 p. 146 illus., 111 illus. in color. online resource.
- Information Systems and Applications, incl. Internet/Web, and HCI, 12884 2946-1642 ; .
- Information Systems and Applications, incl. Internet/Web, and HCI, 12884 .
The Impact of Explicating Learning Goals on Teaching and Learning in Higher Education: Evaluating a Learning Goal Visualization -- Catching group criteria semantic information when forming collaborative learning groups -- The role of social practices of knowledge appropriation for sustaining TEL innovations in the classroom -- Visual Aids for Teaching Piano to Students with Autism: Designing a Web App through Practice -- Interactive and explainable advising dashboard opens the black box of student success prediction -- Investigating the role of educational robotics in formal mathematics education: a case study of geometry for 15-year-old students -- Peer Assessment Interactions and Their Temporal Dynamics Using a Graphlet-Based Method -- VLE Limits and Perspectives for Digital Integration in Teaching Practices Lessons Learned from the French Basic Education Teachers' Experience during the COVID-19 Pandemic -- First-year university students in distance learning: motivations and early experiences -- The dire cost of early disengagement: A four-year learning analytics study over a full program -- Analysis of the "D'oh!" moments. Physiological markers of performance in cognitive switching tasks -- Examining the Effect of Self-Explanations in Distributed Self-Assessment -- 148 Cheng-Yu Chung and I-Han Hsiao Examining the relationship between reflective writing behaviour and self-regulated learning competence: A time-series analysis -- From Paper to Online: Digitizing Card Based Co-Creation of Games for Privacy Education -- An in-depth methodology to predict at-risk learners -- A Framework to Guide Educational Technology Studies in the Evolving Classroom Research Environment -- Using Prompts and Remediation to Improve Primary School Students Self-Evaluation and Self-Efficacy in a Literacy Web Application -- Student Creativity to Design Fake News Literacy Training: An Overview of Twelve Graduate Student Projects -- Recommendations for Orchestration of Formative Assessment Sequences: aData-driven Approach -- Surveying Teachers' Preferences and Boundaries regarding Human-AI Control in Dynamic Pairing of Students for Collaborative Learning -- What Do Learning Designs Show about Pedagogical Adoption? An Analysis Approach and a Case Study on Inquiry-Based Learning -- On the Linguistic and Pedagogical Quality of Automatic Question Generation via Neural Machine Translation -- Developing a prototype of an Open Educational Resource on research methods for PhD candidates in Technology-Enhanced Learning -- Comparing usage in and between primary and secondary schools for a blended TEL portal -- Investigating the Associations between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs -- I need more motivation: Engaging Students in the Gamification Design Process -- Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers -- Towards a self-assessment tool for teachers to improve LMS mastery based on Teaching Analytics -- Uncovering Latent Profiles Based on How Students Review Paper-based Assessments -- Orchestrating an ubiquitous learning situation about Cultural Heritage with Casual Learn -- Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-enhanced Learning.
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via springer.com.
9783030864361
10.1007/978-3-030-86436-1 doi
Education--Data processing.
Social sciences--Data processing.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
LB1028.43-1028.75
371.334
The Impact of Explicating Learning Goals on Teaching and Learning in Higher Education: Evaluating a Learning Goal Visualization -- Catching group criteria semantic information when forming collaborative learning groups -- The role of social practices of knowledge appropriation for sustaining TEL innovations in the classroom -- Visual Aids for Teaching Piano to Students with Autism: Designing a Web App through Practice -- Interactive and explainable advising dashboard opens the black box of student success prediction -- Investigating the role of educational robotics in formal mathematics education: a case study of geometry for 15-year-old students -- Peer Assessment Interactions and Their Temporal Dynamics Using a Graphlet-Based Method -- VLE Limits and Perspectives for Digital Integration in Teaching Practices Lessons Learned from the French Basic Education Teachers' Experience during the COVID-19 Pandemic -- First-year university students in distance learning: motivations and early experiences -- The dire cost of early disengagement: A four-year learning analytics study over a full program -- Analysis of the "D'oh!" moments. Physiological markers of performance in cognitive switching tasks -- Examining the Effect of Self-Explanations in Distributed Self-Assessment -- 148 Cheng-Yu Chung and I-Han Hsiao Examining the relationship between reflective writing behaviour and self-regulated learning competence: A time-series analysis -- From Paper to Online: Digitizing Card Based Co-Creation of Games for Privacy Education -- An in-depth methodology to predict at-risk learners -- A Framework to Guide Educational Technology Studies in the Evolving Classroom Research Environment -- Using Prompts and Remediation to Improve Primary School Students Self-Evaluation and Self-Efficacy in a Literacy Web Application -- Student Creativity to Design Fake News Literacy Training: An Overview of Twelve Graduate Student Projects -- Recommendations for Orchestration of Formative Assessment Sequences: aData-driven Approach -- Surveying Teachers' Preferences and Boundaries regarding Human-AI Control in Dynamic Pairing of Students for Collaborative Learning -- What Do Learning Designs Show about Pedagogical Adoption? An Analysis Approach and a Case Study on Inquiry-Based Learning -- On the Linguistic and Pedagogical Quality of Automatic Question Generation via Neural Machine Translation -- Developing a prototype of an Open Educational Resource on research methods for PhD candidates in Technology-Enhanced Learning -- Comparing usage in and between primary and secondary schools for a blended TEL portal -- Investigating the Associations between Emotion, Cognitive Load and Personal Learning Goals: The Case for MOOCs -- I need more motivation: Engaging Students in the Gamification Design Process -- Augmented Reality as Educational Tool: Perceptions, Challenges, and Requirements from Teachers -- Towards a self-assessment tool for teachers to improve LMS mastery based on Teaching Analytics -- Uncovering Latent Profiles Based on How Students Review Paper-based Assessments -- Orchestrating an ubiquitous learning situation about Cultural Heritage with Casual Learn -- Bibliometric Analysis of the Last Ten Years of the European Conference on Technology-enhanced Learning.
Chapters "Investigating the Role of Educational Robotics in Formal Mathematics Education: The Case of Geometry for 15-Year-Old Students" and "From Paper to Online: Digitizing Card Based Co-creation of Games for Privacy Education" are available open access under a Creative Commons Attribution 4.0 International License via springer.com.
9783030864361
10.1007/978-3-030-86436-1 doi
Education--Data processing.
Social sciences--Data processing.
Application software.
User interfaces (Computer systems).
Human-computer interaction.
Computers and Education.
Computer Application in Social and Behavioral Sciences.
Computer and Information Systems Applications.
User Interfaces and Human Computer Interaction.
LB1028.43-1028.75
371.334