Advances in Computer Games 18th International Conference, ACG 2023, Virtual Event, November 28-30, 2023, Revised Selected Papers / [electronic resource] :
edited by Michael Hartisch, Chu-Hsuan Hsueh, Jonathan Schaeffer.
- 1st ed. 2024.
- XII, 171 p. 73 illus., 52 illus. in color. online resource.
- Lecture Notes in Computer Science, 14528 1611-3349 ; .
- Lecture Notes in Computer Science, 14528 .
Chess and its Variants -- Making Superhuman AI More Human in Chess -- Merging Neural Networks with Traditional Evaluations in Crazyhouse -- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases -- Solving Games -- Solving NoGo on Small Rectangular Boards -- Optimal Play of the Great Rolled Ones Game -- Board Games and Card Games -- MCTS with Dynamic Depth Minimax -- Can We Infer Move Sequences in Go from Stone Arrangements? -- Quantifying Feature Importance of Games and Strategies via Shapley Values -- Player Investigation -- The Impact of Wind Simulation on Perceived Realism of Players -- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience -- Math, Games, and Puzzles -- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem -- Implicit QBF Encodings for Positional Games -- The Mathematical Game -- SlitherlinkArt.
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28-30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
9783031549687
10.1007/978-3-031-54968-7 doi
Computer science.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer vision.
Computer science--Mathematics.
Theory of Computation.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Mathematics of Computing.
QA75.5-76.95
004.0151
Chess and its Variants -- Making Superhuman AI More Human in Chess -- Merging Neural Networks with Traditional Evaluations in Crazyhouse -- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases -- Solving Games -- Solving NoGo on Small Rectangular Boards -- Optimal Play of the Great Rolled Ones Game -- Board Games and Card Games -- MCTS with Dynamic Depth Minimax -- Can We Infer Move Sequences in Go from Stone Arrangements? -- Quantifying Feature Importance of Games and Strategies via Shapley Values -- Player Investigation -- The Impact of Wind Simulation on Perceived Realism of Players -- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience -- Math, Games, and Puzzles -- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem -- Implicit QBF Encodings for Positional Games -- The Mathematical Game -- SlitherlinkArt.
This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28-30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.
9783031549687
10.1007/978-3-031-54968-7 doi
Computer science.
User interfaces (Computer systems).
Human-computer interaction.
Artificial intelligence.
Computer vision.
Computer science--Mathematics.
Theory of Computation.
User Interfaces and Human Computer Interaction.
Artificial Intelligence.
Computer Vision.
Mathematics of Computing.
QA75.5-76.95
004.0151